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ACM interactions

About

  • This is a curated and experimental site, offering historical and visual index of all collected sources.
  • The site does not host any of the files. It only provides an index and links to full text files.
  • Full text of many sources is behind a paywall. You may need to obtain a subscription to read full text.

Latest Issue

2025
2025, no. 3: Spatial Design

Latest Issue:
Spatial Design

  • Multilaboratory Experiments Are the Next Big Thing in HCI
  • Where Is 'Spatial' in Spatial Design?: How Design in the Age of Spatial Computing Can Leverage Paradigms from Physical Spatial Design
  • AI Hallucinations - Bug or Superpower?
  • My Only Weapon Is My Pen: Black Women Speaking Truth to Power
  • What Are You Reading?
  • ...

History

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2024
2024, no. 3: Teachning AI to Speak Human

A Year Ago:
Teachning AI to Speak Human

  • From Prompt Engineering to Collaborating: A Human-Centered Approach to AI Interfaces
  • Calendar
  • Dirty Interactions
  • Defining Damage-Centered Research in HCI: A Black Feminist Perspective
  • Musing on AI and Art
  • ...
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2020
2020, no. 3: The Forgotten Margins: What Is Community-Based Participatory Health Design Telling Us?

5 Years Ago:
The Forgotten Margins: What Is Community-Based Participatory Health Design Telling Us?

  • Technologies for healthy work
  • Featured conferences
  • Demo hour
  • Supporting accessibility at SIGCHI conferences
  • Designing a design-a-hack-a-thon: augmenting hackathons with human-centered design
  • ...
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2015
2015, no. 3: Beyond Interaction

10 Years Ago:
Beyond Interaction

  • The Carolan guitar: a thing that tells its own life story
  • Blending market research and user research activities
  • Demo hour
  • Patchwork living, rubber duck debugging, and the chaos monkey
  • The role of tool support in public policies and accessibility
  • ...
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2010
2010, no. 3: Reframing Health to Embrace Design of Our Own Wel-being

15 Years Ago:
Reframing Health to Embrace Design of Our Own Wel-being

  • Making face: practices and interpretations of avatars in everyday media
  • Accessibility and public policy in Sweden
  • On language and potential
  • Natural user interfaces are not natural
  • Social participation in open source: what it means for designers
  • ...
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2005
2005, no. 3: Whose Profession is it Anyway?

20 Years Ago:
Whose Profession is it Anyway?

  • New & upcoming titles
  • Letters to the editor
  • Attitudes towards testing
  • UX events
  • User experience: back to business
  • ...
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1994
1994, no. 1:

Premiere Issue:

  • Metaphor mayhem: mismanaging expectation and surprise
  • A conversation with Brenda Laurel
  • Challenges of HCI design and implementation
  • Twenty-two tips for a happier, healthier prototype
  • The world is not a desktop
  • ...