obren.io / 359°

ACM interactions

About

  • This is a curated and experimental site, offering historical and visual index of all collected sources.
  • The site does not host any of the files. It only provides an index and links to full text files.
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Latest Issue

2024
2024, no. 6: AI, Global South Communities

Latest Issue:
AI, Global South Communities

  • Cutting Through the Code: Will AI Bring Efficiency or Reinforce Complexity?
  • How Tall Can Wood Be?
  • Defining Green UX
  • Global, Green, and Generative Design
  • Breaking Barriers in Immersive Stories: Empathy, Representation, and Access
  • ...

History

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2023
2023, no. 6: Memory Bites: From Earth to Space and Back

A Year Ago:
Memory Bites: From Earth to Space and Back

  • Memory Bites: From Earth to Space and Back
  • Strategy Requires Execution
  • Jie Li
  • Unleashing Immersive Experiences: The Power of Gesture-Based VR Interaction
  • Calendar
  • ...
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2019
2019, no. 6: Reframing Classroom Sensing: Promise and Peril

5 Years Ago:
Reframing Classroom Sensing: Promise and Peril

  • Demo hour
  • E-goras: online communities for cities
  • Our robotic future and how we should react
  • The art of fieldworking together
  • Break
  • ...
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2014
2014, no. 6: From Designing to Co-Designing to Collective Dreaming: Three Slices in Time

10 Years Ago:
From Designing to Co-Designing to Collective Dreaming: Three Slices in Time

  • The need for design history in HCI
  • Billions of interaction designers
  • Are mobile users more vigilant?
  • WELCOME: Co-desired futures
  • Building a world of habitable bits
  • ...
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2009
2009, no. 6: Catalyzing a Perfect Storm

15 Years Ago:
Catalyzing a Perfect Storm

  • Sustainably Ours - Small change, big result
  • Feature - Data, design, and soulful experience
  • (P)Review - From interface to experience
  • Cover Story Supplement - Project Masiluleke
  • Feature - Reflections on representation as response
  • ...
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2004
2004, no. 6: The Blind Man and the Elephant: Views of Scenario-Based System Design

20 Years Ago:
The Blind Man and the Elephant: Views of Scenario-Based System Design

  • The blind men and the elephant: views of scenario-based system design
  • Usability and collaborative aspects of augmented reality
  • When good things happen to bad products: where are the benefits of usability in the consumer appliance market?
  • It's about time
  • Things that stay us from the swift completion of our appointed tasks (revisited)
  • ...
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1994
1994, no. 1:

Premiere Issue:

  • Metaphor mayhem: mismanaging expectation and surprise
  • A conversation with Brenda Laurel
  • Challenges of HCI design and implementation
  • Twenty-two tips for a happier, healthier prototype
  • The world is not a desktop
  • ...