Virtual Reality (1991-present)

This collections includes 543 articles published between 1990 and 2025.

(stats / articles)




2025 (11)

Computing (general) / Communications of the ACM

2025
How AI Could Supercharge AR and VR
Communications of the ACM 2025 (10); by Logan Kugler

Computing (general) / IEEE Computer

2025
Augmented and Virtual Reality in STEAM: Virtual Field Trips
IEEE Computer 2025 (9); by Thomas Fotiadis, Ioanna Theophilou, George Angelos Papadopoulos, Anna-Maria Arapostathi Galani, Sarantos Psycharis, Marilena Andrikopoulou, Katerina Papagiannaki, Vassiliki Kotroni, Ioannis Koletsis, Kyriakoula Makri, Evangelos Spyrou, Giannis Saitis, Niki Evelpidou, Michalis Fitros, Konstantinos Laskaridis, Vasilis Skliros

Computing (general) / IEEE Spectrum

2025
2025

UX & Human Factors / IEEE Computer Graphics & Applications

2025
Enhancing Pediatric Liver Transplant Therapy With Virtual Reality
IEEE Computer Graphics & Applications 2025 (6); by Laura Raya, Alberto Sánchez, Carmen Martín, José Jesús García Rueda, Erika Guijarro
2025
Next Generation XR Systems - Large Language Models Meet Augmented and Virtual Reality
IEEE Computer Graphics & Applications 2025 (1); by Muhammad Zeshan Afzal, Sk Aziz Ali, Didier Stricker, Peter Eisert, Anna Hilsmann, Daniel Pérez-Marcos, Marco Bianchi, Sonia Crottaz-Herbette, Roberto De Ioris, Eleni E. Mangina, Mirco Sanguineti, Ander Salaberria, Oier Lopez de Lacalle, Aitor García-Pablos, Montse Cuadros
2025
Battle Against Your Fears: Virtual Reality Serious Games and Physiological Analysis for Phobia Treatment
IEEE Computer Graphics & Applications 2025 (1); by Bernardo Marques, Diogo Moreira, Martim Neves, Susana Brás, José Maria Fernandes

Computing (general) / ACM Computing Surveys

2025
Object Selection and Manipulation in VR Headsets: Research Challenges, Solutions, and Success Measurements
ACM Computing Surveys 2025 (4); by Difeng Yu, Tilman Dingler, Eduardo Velloso, Jorge Gonçalves

Computing (specialised) / IEEE Pervasive Computing

2025
Immersive Learning: Evaluating Virtual Reality for Geological Compass Education
IEEE Pervasive Computing 2025 (2); by Matias Nicolás Selzer, Lucía Asiain, Gabriela Ferracutti, Dana K. Urribarri, Martín Leonardo Larrea

Computing (general) / PhD Theses

2025
2025
Realistic virtual humans for VR therapy of body image disorders
PhD Theses 2025 (1); by Stephan Wenninger

2024 (45)

Computing (general) / ACM Computing Surveys

2024
"Are you feeling sick?" - A systematic literature review of cybersickness in virtual reality
ACM Computing Surveys 2024 (11); by Nilotpal Biswas, Anamitra Mukherjee, Samit Bhattacharya
2024
A Review of Olfactory Display Designs for Virtual Reality Environments
ACM Computing Surveys 2024 (11); by Jordan Tewell, Nimesha Ranasinghe

UX & Human Factors / IEEE Computer Graphics & Applications

2024
Using Virtual Reality in the Learning of Geomatic Engineering Education
IEEE Computer Graphics & Applications 2024 (6); by Enrique Pérez-Martín, Serafín López-Cuervo Medina, Tomás Ramón Herrero-Tejedor, Alejandra Ezquerra-Canalejo, Daniel López-Fernández
2024
Enhancing Virtual Reality Training Through Artificial Intelligence: A Case Study
IEEE Computer Graphics & Applications 2024 (6); by Riccardo Giussani, Nicolò Dozio, Stefano Rigone, Luca Parenzan, Francesco Ferrise
2024
Enhancing Archaeological Research Through Immersive Virtual Reality
IEEE Computer Graphics & Applications 2024 (4); by Marcello Carrozzino, Eleonora Lanfranco, Giuseppe Rignanese, Gianfranco Adornato, Massimo Bergamasco
2024
A Comparative Study Between a Large Screen and an HMD Using Wind Representations in Virtual Reality
IEEE Computer Graphics & Applications 2024 (4); by Gabriel Giraldo, Jean-Marie Normand, Myriam Servières
2024
Integrating GPT as an Assistant for Low-Cost Virtual Reality Escape-Room Games
IEEE Computer Graphics & Applications 2024 (4); by Alan Rychert, Maria Luján Ganuza, Matias Nicolás Selzer
2024
Sitting or Standing in VR: About Comfort, Conflicts, and Hazards
IEEE Computer Graphics & Applications 2024 (2); by Daniel Zielasko, Bernhard E. Riecke
2024
Integrated Augmented and Virtual Reality Technologies for Realistic Fire Drill Training
IEEE Computer Graphics & Applications 2024 (2); by Ho-San Kang, Jinseong Yang, Beom-Seok Ko, Bo-Seong Kim, Oh-Young Song, Soo-Mi Choi

Computing (specialised) / IEEE Intelligent Systems

2024
Tile-Weighted Rate-Distortion Optimized Packet Scheduling for 360° Virtual-Reality Video Streaming
IEEE Intelligent Systems 2024 (4); by Haopeng Wang, Haiwei Dong, Abdulmotaleb El-Saddik

UX & Human Factors / ACM interactions

2024
Guidelines for Productivity in Virtual Reality
ACM interactions 2024 (3); by Mar González-Franco, Andrea Colaco

Computing (general) / Communications of the ACM

2024
Virtual Reality as Therapy
Communications of the ACM 2024 (2); by Gregory Mone

Computing (specialised) / IEEE Pervasive Computing

2024
Design and Evaluation of a Multifaceted Virtual Reality Learning Environment
IEEE Pervasive Computing 2024 (2); by Luca Schreiber, Andreas Riener, Markus Weißenberger, Tanmesh Shah

Computing (general) / PhD Theses

2024
2024
2024
Precueing Manual Tasks in Augmented and Virtual Reality
PhD Theses 2024 (1); by Jen-Shuo Liu
2024
2024
2024
2024
2024
2024
2024
2024
2024
2024
2024
2024
Immersive Medical VR Training Simulators with Haptic Feedback
PhD Theses 2024 (1); by Maximilian Kaluschke
2024
Virtual Reality for Mobile Knowledge Work
PhD Theses 2024 (1); by Verena Biener
2024
2024
Faktoren zur Akzeptanz von Virtual Reality Anwendungen
PhD Theses 2024 (1); by Ingo von Eitzen
2024
2024
Computational Methods for Natural Walking in Virtual Reality
PhD Theses 2024 (1); by Niall L. Williams
2024
2024
2024
2024
Virtual reality at 1:1 scale in small physical spaces
PhD Theses 2024 (1); by Jotaro Shigeyama
2024
2024
2024
2024
2024
Haptic interaction with affective agents in virtual reality
PhD Theses 2024 (1); by Imtiaj Ahmed
2024
Construction and technological development of immersive virtual reality for pain therapy
PhD Theses 2024 (1); by Mercè Álvarez de la Campa Crespo

Computing (specialised) / IEEE Security & Privacy

2024
Shockvertising, Malware, and a Lack of Accountability: Exploring Consumer Risks of Virtual Reality Advertisements and Marketing Experiences
IEEE Security & Privacy 2024 (1); by Abraham H. Mhaidli, Shwetha Rajaram, Selin Fidan, Gina Herakovic, Florian Schaub
2024
Understanding Privacy in Virtual Reality Classrooms: A Contextual Integrity Perspective
IEEE Security & Privacy 2024 (1); by Karoline Brehm, Yan Shvartzshnaider

2023 (34)

Computing (general) / IEEE Computer

2023
Augmented and Virtual Reality Simulation in Industry
IEEE Computer 2023 (12); by Sylvain Fleury, Fabien Bernard, Raphael Paquin, Philippe Blanchard, Simon Richir

Computing (general) / ACM Computing Surveys

2023
Virtual Reality Solutions Employing Artificial Intelligence Methods: A Systematic Literature Review
ACM Computing Surveys 2023 (10); by Tainã Ribeiro de Oliveira, Brenda Biancardi Rodrigues, Matheus Moura da Silva, Rafael Antonio N. Spinassé, Gabriel Giesen Ludke, Mateus Ruy Soares Gaudio, Guilherme Iglesias Rocha Gomes, Luan Guio Cotini, Daniel Vargens, Marcelo Queiroz Schimidt, Rodrigo Varejão Andreão, Mário Mestria

UX & Human Factors / ACM interactions

2023
Unleashing Immersive Experiences: The Power of Gesture-Based VR Interaction
ACM interactions 2023 (6); by Nour Halabi, Evan Jones, Pejman Mirza-Babaei

UX & Human Factors / IEEE Computer Graphics & Applications

2023
The Making of a Newspaper Interview in Virtual Reality: Realistic Avatars, Philosophy, and Sushi
IEEE Computer Graphics & Applications 2023 (6); by Ramon Oliva, Alejandro Beacco, Jaime Gallego, Raul Gallego Abellan, Mel Slater
2023
Presenting Morphing Shape Illusion: Enhanced Sense of Morphing Virtual Object With Weight Shifting VR Controller by Computational Perception Model
IEEE Computer Graphics & Applications 2023 (4); by Jotaro Shigeyama, Takeru Hashimoto, Shigeo Yoshida, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose
2023
Enhancing the Sense of Presence in Virtual Reality
IEEE Computer Graphics & Applications 2023 (4); by Misha Sra
2023
Virtual Reality Training for Post-Earthquake Rescue Operators
IEEE Computer Graphics & Applications 2023 (3); by Marcello Carrozzino, Giovanni Giuliodori, Camilla Tanca, Chiara Evangelista, Massimo Bergamasco
2023
Are Virtual Reality Serious Video Games More Effective Than Web Video Games?
IEEE Computer Graphics & Applications 2023 (2); by Daniel López-Fernández, Jesús Mayor, Marta García-Pérez, Aldo Gordillo
2023
Development of a Virtual Reality Tool for the Treatment of Pediatric Patients in the ICU
IEEE Computer Graphics & Applications 2023 (2); by Laura Raya, Juan Jesús Ruiz, Marc Fabián, Adrián Ron, Javier García, Cristina Verdú
2023
MAGES 4.0: Accelerating the World's Transition to VR Training and Democratizing the Authoring of the Medical Metaverse
IEEE Computer Graphics & Applications 2023 (2); by Paul Zikas, Antonis Protopsaltis, Nick Lydatakis, Mike Kentros, Stratos Geronikolakis, Steve Kateros, Manos Kamarianakis, Giannis Evangelou, Achilleas Filippidis, Eleni Grigoriou, Dimitris Angelis, Michail Tamiolakis, Michael Dodis, George Kokiadis, John Petropoulos, Maria Pateraki, George Papagiannakis

UX & Human Factors / IEEE Multimedia

2023
VR2Gather: A Collaborative, Social Virtual Reality System for Adaptive, Multiparty Real-Time Communication
IEEE Multimedia 2023 (2); by Irene Viola, Jack Jansen, Shishir Subramanyam, Ignacio Reimat, Pablo César

Computing (general) / PhD Theses

2023
2023
2023
2023
2023
2023
2023
2023
2023
2023
2023
Evaluation and Reduction of Temporal Issues in Remote VR
PhD Theses 2023 (1); by Viktor Kelkkanen
2023
2023
2023
2023
User experience for serious games in virtual reality
PhD Theses 2023 (1); by Tanja Kojic
2023
2023
2023
2023
2023
2023
2023

Other / IEEE Annals of the History of Computing

2023
Virtual Reality: A Journey From Vision to Commodity
IEEE Annals of the History of Computing 2023 (1); by Elena Dzardanova, Vlasios Kasapakis

2022 (37)

Computing (general) / ACM Computing Surveys

2022
Multimodality in VR: A Survey
ACM Computing Surveys 2022 (10); by Daniel Martin, Sandra Malpica, Diego Gutierrez, Belén Masiá, Ana Serrano

UX & Human Factors / IEEE Computer Graphics & Applications

2022
Teaching Social Virtual Reality With Ubiq
IEEE Computer Graphics & Applications 2022 (6); by Sebastian Friston, Ben J. Congdon, Anthony Steed
2022
BoidVR: An Agent Simulation Environment Based on Freehand and Virtual Reality
IEEE Computer Graphics & Applications 2022 (6); by Nicola Capece, Ugo Erra, Gilda Manfredi, Rocco Di Bello
2022
Situated VR: Toward a Congruent Hybrid Reality Without Experiential Artifacts
IEEE Computer Graphics & Applications 2022 (3); by Misha Sra, Valdemar Danry, Pattie Maes
2022
Talking Realities: Audio Guides in Virtual Reality Visualizations
IEEE Computer Graphics & Applications 2022 (1); by Shahid Latif, Hagen Tarner, Fabian Beck

UX & Human Factors / IEEE Multimedia

2022
Why VR Games Sickness? An Empirical Study of Capturing and Analyzing VR Games Head Movement Dataset
IEEE Multimedia 2022 (2); by Jiong Dong, Kaoru Ota, Mianxiong Dong

Computing (general) / PhD Theses

2022
2022
2022
2022
2022
2022
2022
2022
2022
Towards Everyday Virtual Reality through Eye Tracking
PhD Theses 2022 (1); by Efe Bozkir
2022
2022
2022
2022
Advancing proxy-based haptic feedback in virtual reality
PhD Theses 2022 (1); by André Zenner
2022
2022
2022
2022
Affective visualization in virtual reality systems
PhD Theses 2022 (1); by Andres Pinilla Palacios
2022
Out-of-the-lab virtual reality studies
PhD Theses 2022 (1); by Radiah Rivu
2022
2022
2022
2022
2022
Orchestrating Virtual Reality Exposure Therapy
PhD Theses 2022 (1); by Marius Koller
2022
2022
Object-based attentional expectancies in virtual reality
PhD Theses 2022 (1); by Michael Wiesing
2022
2022
2022
2022
2022
2022

2021 (60)

Computing (general) / Communications of the ACM

2021
Six reasons why virtual reality is a game-changing computing and communication platform for organizations
Communications of the ACM 2021 (10); by Osku Torro, Henri Jalo, Henri Pirkkalainen
2021
The state of virtual reality hardware
Communications of the ACM 2021 (2); by Logan Kugler

UX & Human Factors / IEEE Computer Graphics & Applications

2021
Leveraging Human Visual Perception for an Optimized Virtual Reality Experience
IEEE Computer Graphics & Applications 2021 (6); by Qi Sun
2021
DiVRsify: Break the Cycle and Develop VR for Everyone
IEEE Computer Graphics & Applications 2021 (6); by Tabitha C. Peck, Kyla A. McMullen, John Quarles
2021
Measurement and Inspection of Photo-Realistic 3-D VR Models
IEEE Computer Graphics & Applications 2021 (6); by Slawomir Konrad Tadeja, Wojciech Rydlewicz, Yupu Lu, Tomasz Bubas, Maciej Rydlewicz, Per Ola Kristensson, Mike Potel
2021
Affective Virtual Reality: How to Design Artificial Experiences Impacting Human Emotions
IEEE Computer Graphics & Applications 2021 (6); by Federica Marcolin, Giulia Wally Scurati, Luca Ulrich, Francesca Nonis, Enrico Vezzetti, Nicolò Dozio, Francesco Ferrise
2021
Propping Up Virtual Reality With Haptic Proxies
IEEE Computer Graphics & Applications 2021 (5); by Niels Christian Nilsson, André Zenner, Adalberto L. Simeone
2021
High Visual-Quality Scenes in Low-Cost Virtual Reality With Collisions and Irregular Surfaces
IEEE Computer Graphics & Applications 2021 (4); by Matias Nicolás Selzer, Maria Luján Ganuza, Silvia Mabel Castro
2021
Real VR
IEEE Computer Graphics & Applications 2021 (4); by Marcus A. Magnor, Susana Castillo, Alexander Sorkine-Hornung
2021
Real-World Virtual Reality With Head-Motion Parallax
IEEE Computer Graphics & Applications 2021 (4); by Jayant Thatte, Bernd Girod
2021
Example-Based Facial Animation of Virtual Reality Avatars Using Auto-Regressive Neural Networks
IEEE Computer Graphics & Applications 2021 (4); by Wolfgang Paier, Anna Hilsmann, Peter Eisert
2021
The Potential of 360° Virtual Reality Videos and Real VR for Education - A Literature Review
IEEE Computer Graphics & Applications 2021 (4); by Johanna Pirker, Andreas Dengel
2021
Collaborative VR-Based 3D Labeling of Live-Captured Scenes by Remote Users
IEEE Computer Graphics & Applications 2021 (4); by Domenic Zingsheim, Patrick Stotko, Stefan Krumpen, Michael Weinmann, Reinhard Klein
2021
Augmented Reality and Virtual Reality Transforming Spinal Imaging Landscape: A Feasibility Study
IEEE Computer Graphics & Applications 2021 (3); by Yogesh Shelke, Chinmay Chakraborty
2021
Virtual Reality Application for Fostering Interest in Art
IEEE Computer Graphics & Applications 2021 (2); by Laura Raya, José Jesús García Rueda, Daniel López-Fernández, Jesús Mayor, Mike Potel

UX & Human Factors / IEEE Multimedia

2021
Multimedia in Virtual Reality and Augmented Reality
IEEE Multimedia 2021 (2); by Shu-Ching Chen

Computing (general) / PhD Theses

2021
2021
2021
2021
2021
2021
2021
2021
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2021
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2021
2021
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2021
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2021
2021
Immersive virtual reality platform for self-attachment therapy
PhD Theses 2021 (1); by Syed Ibrahim Ghaznavi
2021
2021
2021
2021
Emotional responses in virtual reality environments
PhD Theses 2021 (1); by Christopher Baker
2021
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2021
The use of biosignals in personalized VR-based motor rehabilitation
PhD Theses 2021 (1); by Eric James McDermott
2021
2021
2021
2021
2021
2021
READ-THE-GAME skill assessment with a full body immersive VR soccer simulation
PhD Theses 2021 (1); by César Daniel Rojas Ferrer
2021
2021
2021
2021
Encoding and Streaming Solutions for Immersive Virtual Reality Video
PhD Theses 2021 (1); by Ramin Ghaznavi Youvalari
2021
2021
2021

2020 (49)

Computing (general) / IEEE Computer

2020
Embracing Physical Keyboards for Virtual Reality
IEEE Computer 2020 (9); by Doug A. Bowman
2020
Is Immersive Virtual Reality the Ultimate Interface for 3D Animators?
IEEE Computer 2020 (4); by Fabrizio Lamberti, Alberto Cannavò, Paolo Montuschi

UX & Human Factors / IEEE Computer Graphics & Applications

2020
Looking Into a Future Which Hopefully Will Not Become Reality: How Computer Graphics Can Impact Our Behavior - A Study of the Potential of VR
IEEE Computer Graphics & Applications 2020 (5); by Giulia Wally Scurati, Francesco Ferrise
2020
Cloud-Based Dynamic GI for Shared VR Experiences
IEEE Computer Graphics & Applications 2020 (5); by Mark Magro, Keith Bugeja, Sandro Spina, Kurt Debattista
2020
Making the Invisible Visible: Illuminating the Hidden Histories of the World War I Tunnels at Vauquois Through a Hybridized Virtual Reality Exhibition
IEEE Computer Graphics & Applications 2020 (4); by Zachary Duer, J. Todd Ogle, David Hicks, Scott Fralin, Thomas W. Tucker, Run Yu
2020
Do You Feel Like Flying? A Study of Flying Perception in Virtual Reality for Future Game Development
IEEE Computer Graphics & Applications 2020 (4); by Soroosh Mashal, Matthias Kranz, Gerold Hoelzl
2020
Towards Placental Surface Vasculature Exploration in Virtual Reality
IEEE Computer Graphics & Applications 2020 (1); by Johannes Novotny, Wesley Miller, François I. Luks, Derek Merck, Scott Collins, David H. Laidlaw

UX & Human Factors / ACM interactions

2020
Audio VR: did video kill the radio star?
ACM interactions 2020 (3); by Francisco Kiss, Sven Mayer, Valentin Schwind

Computing (specialised) / IEEE Computing in Science & Engineering

2020
Augmented and Virtual Reality in Surgery
IEEE Computing in Science & Engineering 2020 (3); by Mathilde R. Desselle, Ross A. Brown, Allan R. James, Mark J. Midwinter, Sean K. Powell, Maria A. Woodruff
2020
Design of a Virtual Reality Tour System for People With Intellectual and Developmental Disabilities: A Case Study
IEEE Computing in Science & Engineering 2020 (3); by Alfred Shaker, Xiangxu Lin, Do Yeon Kim, Jong-Hoon Kim, Gokarna Sharma, Mary Ann Devine

Hardware and Microprocessor Systems / IEEE Micro

2020
Energy-Efficient Video Processing for Virtual Reality
IEEE Micro 2020 (3); by Yue Leng, Jian Huang, Chi-Chun Chen, Qiuyue Sun, Yuhao Zhu

Computing (general) / PhD Theses

2020
2020
2020
2020
2020
2020
2020
2020
2020
2020
2020
2020
2020
2020
2020
Interactive feedforward in high intensity VR exergaming
PhD Theses 2020 (1); by Soumya C. Barathi
2020
Exploring engineering applications of visual analytics in virtual reality
PhD Theses 2020 (1); by Slawomir Konrad Tadeja
2020
2020
Use of virtual reality to support nuclear decommissioning
PhD Theses 2020 (1); by Benjamin Nash
2020
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2020
2020
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2020
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2020
Providing safer Virtual Reality experiences with the help of Brain-Computer Interfaces
PhD Theses 2020 (1); by Dianhao Zheng, Carlos Alfredo Tirado Cortes
2020
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2020
2020
2020
2020
2020
2020
2020

2019 (29)

UX & Human Factors / IEEE Computer Graphics & Applications

2019
A Virtual Reality Training Application for Adults With Asperger's Syndrome
IEEE Computer Graphics & Applications 2019 (2); by Diego Rojo, Jesús Mayor, José Jesús García Rueda, Laura Raya, Mike Potel
2019
Using Virtual Reality to Increase Motivation in Poststroke Rehabilitation
IEEE Computer Graphics & Applications 2019 (1); by Paulo Dias, Ricardo Silva, Paula Amorim, Jorge Laíns, Eulalia Roque, Ines Serodio Fatima Pereira, Fatima Pereira, Beatriz Sousa Santos, Mike Potel

Computing (general) / PhD Theses

2019
Co-Located Augmented and Virtual Reality Systems
PhD Theses 2019 (1); by Connor DeFanti
2019
Stylized 3D Scene Synthesis in Virtual Reality
PhD Theses 2019 (1); by Han-Wei Kung
2019
2019
2019
2019
2019
2019
2019
2019
Enhancing user experience with olfaction in virtual reality
PhD Theses 2019 (1); by Marius H. Braun
2019
Viewpoint-free photography for virtual reality
PhD Theses 2019 (1); by Peter Hedman
2019
2019
2019
2019
Measuring user experience for virtual reality
PhD Theses 2019 (1); by Marco Speicher
2019
Interactive data annotation for virtual reality applications
PhD Theses 2019 (1); by Sebastian Pick
2019
2019
2019
2019
2019
2019
Designing Coherent Interactions for Virtual Reality
PhD Theses 2019 (1); by Run Yu
2019
2019
2019
2019

UX & Human Factors / IEEE Multimedia

2019
Multipoint Cooperative Transmission for Virtual Reality in 5G New Radio
IEEE Multimedia 2019 (1); by Junjie Yan, Dapeng Wu, Honggang Wang, Ruyan Wang

2018 (18)

UX & Human Factors / IEEE Computer Graphics & Applications

2018
Belle2VR: A Virtual-Reality Visualization of Subatomic Particle Physics in the Belle II Experiment
IEEE Computer Graphics & Applications 2018 (3); by Zach Duer, Leo Piilonen, George Glasson
2018
An Analysis of VR Technology Used in Immersive Simulations with a Serious Game Perspective
IEEE Computer Graphics & Applications 2018 (2); by Aline Menin, Rafael P. Torchelsen, Luciana Porcher Nedel
2018
Sonic Interactions in Virtual Reality: State of the Art, Current Challenges, and Future Directions
IEEE Computer Graphics & Applications 2018 (2); by Stefania Serafin, Michele Geronazzo, Cumhur Erkut, Niels C. Nilsson, Rolf Nordahl
2018
Human-Centered VR Design: Five Essentials Every Engineer Needs to Know
IEEE Computer Graphics & Applications 2018 (2); by Jason Jerald

Computing (general) / PhD Theses

2018
2018
2018
2018
Trust in virtual reality
PhD Theses 2018 (1); by Davide Salanitri
2018
2018
Design of virtual reality systems for animal behavior research
PhD Theses 2018 (1); by Nicholas Andrew Del Grosso
2018
2018
2018
Creating a Virtual Mirror for Motor Learning in Virtual Reality
PhD Theses 2018 (1); by Thomas Waltemate
2018
2018
2018
2018

UX & Human Factors / IEEE Multimedia

2018
360-Degree Virtual-Reality Cameras for the Masses
IEEE Multimedia 2018 (1); by Jack Z. G. Tan, Gene Cheung, Rui Ma

2017 (16)

Computing (general) / Communications of the ACM

2017
Why virtual reality will transform a workplace near you
Communications of the ACM 2017 (8); by Logan Kugler

UX & Human Factors / IEEE Computer Graphics & Applications

2017
Experiencing the Sights, Smells, Sounds, and Climate of Southern Italy in VR
IEEE Computer Graphics & Applications 2017 (6); by Vito M. Manghisi, Michele Fiorentino, Michele Gattullo, Antonio Boccaccio, Vitoantonio Bevilacqua, Giuseppe Leonardo Cascella, Michele Dassisti, Antonio E. Uva
2017
Compressing VR: Fitting Large Virtual Environments within Limited Physical Space
IEEE Computer Graphics & Applications 2017 (5); by Khrystyna Vasylevska, Hannes Kaufmann
2017
Playing with Senses in VR: Alternate Perceptions Combining Vision and Touch
IEEE Computer Graphics & Applications 2017 (1); by Anatole Lécuyer

UX & Human Factors / ACM interactions

2017
Toward affective social interaction in VR
ACM interactions 2017 (4); by Giulio Jacucci

UX & Human Factors / IEEE Multimedia

2017
A Light-Field Journey to Virtual Reality
IEEE Multimedia 2017 (2); by Jingyi Yu

Computing (general) / PhD Theses

2017
2017
2017
2017
2017
2017
2017
2017
2017
2017

2016 (10)

UX & Human Factors / IEEE Computer Graphics & Applications

2016
Using Immersive Virtual Reality to Reduce Work Accidents in Developing Countries
IEEE Computer Graphics & Applications 2016 (2); by Luciana Porcher Nedel, Vinicius Costa de Souza, Aline Menin, Lucia Sebben, Jackson Oliveira, Frederico Faria, Anderson Maciel

Computing (general) / PhD Theses

2016
2016
2016
2016
2016
2016
2016
2016
2016

2015 (9)

Computing (general) / Communications of the ACM

2015
Virtual reality in your living room: technical perspective
Communications of the ACM 2015 (6); by Patrick Baudisch

UX & Human Factors / IEEE Computer Graphics & Applications

2015
Visual Perspective and Feedback Guidance for VR Free-Throw Training
IEEE Computer Graphics & Applications 2015 (5); by Alexandra Covaci, Anne-Hélène Olivier, Franck Multon
2015
Virtual Reality Software and Technology
IEEE Computer Graphics & Applications 2015 (5); by Taku Komura, Rynson W. H. Lau, Ming C. Lin, Aditi Majumder, Dinesh Manocha, Weiwei Xu
2015
A VR-Based Serious Game for Studying Emotional Regulation in Adolescents
IEEE Computer Graphics & Applications 2015 (1); by Alejandro Rodríguez, Beatriz Rey, M. Dolores Vara, Maja Wrzesien, Mariano Alcañiz Raya, Rosa María Baños, David C. Pérez López

Computing (general) / PhD Theses

2015
2015
A framework for immersion in virtual reality
PhD Theses 2015 (1); by Aslan Kanamgotov
2015
2015
2015

2014 (19)

Computing (general) / IEEE Computer

2014
Transcending the Self in Immersive Virtual Reality
IEEE Computer 2014 (7); by Mel Slater, Maria V. Sanchez-Vives
2014
Reverse Engineering Animal Vision with Virtual Reality and Genetics
IEEE Computer 2014 (7); by John R. Stowers, Anton L. Fuhrmann, Maximilian Hofbauer, Martin Streinzer, Axel Schmid, Michael H. Dickinson, Andrew D. Straw
2014
Virtual Reality Exposure Therapy for Combat-Related Posttraumatic Stress Disorder
IEEE Computer 2014 (7); by Albert A. Rizzo, Arno Hartholt, Mario Grimani, Andrew Leeds, Matt Liewer

UX & Human Factors / IEEE Computer Graphics & Applications

2014
Virtual Reality for the Masses
IEEE Computer Graphics & Applications 2014 (5); by Lisa Avila, Mike Bailey
2014
Creative Educational Use of Virtual Reality: Working with Second Life
IEEE Computer Graphics & Applications 2014 (5); by Ming-Liang Cao, Yi Li, Zhigeng Pan, Josephine Csete, Shu Sun, Jie Li, Yu Liu

Computing (general) / Communications of the ACM

2014
Virtual reality redux
Communications of the ACM 2014 (1); by Vinton G. Cerf

Computing (general) / PhD Theses

2014
2014
2014
2014
2014
2014
Facing experience : a painter's canvas in virtual reality
PhD Theses 2014 (1); by Margaret Dolinsky
2014
2014
2014
2014
Virtual Reality Methods for Research in the Geosciences
PhD Theses 2014 (1); by Rolf Westerteiger
2014
2014
2014

2013 (13)

UX & Human Factors / IEEE Computer Graphics & Applications

2013
Toward Adaptive VR Simulators Combining Visual, Haptic, and Brain-Computer Interfaces
IEEE Computer Graphics & Applications 2013 (5); by Anatole Lécuyer, Laurent George, Maud Marchal
2013
Creating Widely Accessible Spatial Interfaces: Mobile VR for Managing Persistent Pain
IEEE Computer Graphics & Applications 2013 (3); by David Schroeder, Fedor Korsakov, Joseph Jolton, Francis J. Keefe, Alex Haley, Daniel F. Keefe
2013
A VR Simulator for Intracardiac Intervention
IEEE Computer Graphics & Applications 2013 (1); by Patricia Chiang, Jianmin Zheng, You Yu, Koon Hou Mak, Chee-Kong Chui, Yiyu Cai

Computing (general) / PhD Theses

2013
2013
2013
2013
2013
2013
2013
2013
2013
Immersive authoring for virtual reality
PhD Theses 2013 (1); by Andrew Dunk
2013

2012 (6)

Computing (general) / PhD Theses

2012
2012
2012
2012
2012
2012

2011 (7)

Computing (general) / Communications of the ACM

2011
10 scientific problems in virtual reality
Communications of the ACM 2011 (2); by Qinping Zhao

UX & Human Factors / IEEE Computer Graphics & Applications

2011
A Virtual Reality Simulator for Ultrasound-Guided Biopsy Training
IEEE Computer Graphics & Applications 2011 (2); by Dong Ni, Wing-Yin Chan, Jing Qin, Yim-Pan Chui, Ingrid Qu, Simon S. M. Ho, Pheng-Ann Heng

Computing (specialised) / IEEE Pervasive Computing

2011
Toward a Digital Ecosystem: International Symposium on Ubiquitous Virtual Reality 2010
IEEE Pervasive Computing 2011 (2); by Hyoseok Yoon, Anton van den Hengel, Gerhard Reitmayr, Joshua Lifton, Sung-Hee Lee, Woontack Woo

Computing (general) / PhD Theses

2011
2011
2011
2011

2010 (15)

UX & Human Factors / IEEE Computer Graphics & Applications

2010
Animations, Games, and Virtual Reality for the Jing-Hang Grand Canal
IEEE Computer Graphics & Applications 2010 (3); by Wenzhi Chen, Mingmin Zhang, Zhigeng Pan, Gengdai Liu, Huaqing Shen, Shengnan Chen, Yong Liu
2010
Using Virtual Reality to Analyze Sports Performance
IEEE Computer Graphics & Applications 2010 (2); by Benoit Bideau, Richard Kulpa, Nicolas Vignais, Sébastien Brault, Franck Multon, Cathy M. Craig
2010
Toward Natural Selection in Virtual Reality
IEEE Computer Graphics & Applications 2010 (2); by Andrei Sherstyuk, Dale Vincent, Anton Treskunov

Computing (specialised) / IEEE Pervasive Computing

2010
International Symposium on Ubiquitous Virtual Reality 2009
IEEE Pervasive Computing 2010 (2); by Wonwoo Lee, Antonio Krüger, Bruce H. Thomas, Daniel Wagner, Kari Pulli, Woontack Woo

Computing (general) / PhD Theses

2010
2010
2010
2010
2010
2010
2010
2010
2010
2010
Visualizing Cumulus Clouds in Virtual Reality
PhD Theses 2010 (1); by Eric J. Griffith
2010

2009 (14)

UX & Human Factors / IEEE Computer Graphics & Applications

2009
Environ: Integrating VR and CAD in Engineering Projects
IEEE Computer Graphics & Applications 2009 (6); by Alberto Raposo, Ismael H. F. dos Santos, Luciano P. Soares, Gustavo N. Wagner, Eduardo T. L. Corseuil, Marcelo Gattass
2009
Virtual Reality in the Digital Olympic Museum
IEEE Computer Graphics & Applications 2009 (5); by Zhigeng Pan, Wenzhi Chen, Mingmin Zhang, Jianfeng Liu, Gangshan Wu
2009
Games, Virtual Reality, and the Pursuit of Happiness
IEEE Computer Graphics & Applications 2009 (5); by Marientina Gotsis
2009
Practicing What We Preach: IEEE VR 2009 Virtual Program Committee Meeting
IEEE Computer Graphics & Applications 2009 (2); by Robert W. Lindeman, Dirk Reiners, Anthony Steed
2009
A VR Playground for Learning Abstract Mathematics Concepts
IEEE Computer Graphics & Applications 2009 (1); by Maria Roussou

Computing (general) / PhD Theses

2009
2009
2009
2009
2009
Virtual reality for fixture design and assembly
PhD Theses 2009 (1); by Qiang Li
2009
2009
2009
2009
Human-Mechanical system interaction in Virtual Reality
PhD Theses 2009 (1); by Andrea Tarallo

2008 (17)

Computing (general) / IEEE Computer

2008
Brain-Computer Interfaces, Virtual Reality, and Videogames
IEEE Computer 2008 (10); by Anatole Lécuyer, Fabien Lotte, Richard B. Reilly, Robert Leeb, Michitaka Hirose, Mel Slater
2008
Virtual Reality: How Much Immersion Is Enough?
IEEE Computer 2008 (7); by Doug A. Bowman, Ryan P. McMahan

UX & Human Factors / IEEE Computer Graphics & Applications

2008
Virtual Reality Software and Technology
IEEE Computer Graphics & Applications 2008 (6); by Ming C. Lin, Miguel A. Otaduy, Ronan Boulic
2008
Real-Time Global Illumination for VR Applications
IEEE Computer Graphics & Applications 2008 (6); by Jesper Mortensen, Insu Yu, Pankaj Khanna, Franco Tecchia, Bernhard Spanlang, Giuseppe Marino, Mel Slater
2008
Bringing VR and Spatial 3D Interaction to the Masses through Video Games
IEEE Computer Graphics & Applications 2008 (5); by Joseph J. LaViola Jr.
2008
Using a Game Engine for VR Simulations in Evacuation Planning
IEEE Computer Graphics & Applications 2008 (3); by Antônio Carlos A. Mól, Carlos Alexandre F. Jorge, Pedro M. Couto
2008
Using VR for Human Development in Africa
IEEE Computer Graphics & Applications 2008 (3); by Dave Lockwood, Erik Kruger
2008
Future Standards for Immersive VR: Report on the IEEE Virtual Reality 2007 Workshop
IEEE Computer Graphics & Applications 2008 (2); by Nicholas F. Polys, Donald P. Brutzman, Anthony Steed, Johannes Behr

Computing (specialised) / IEEE Pervasive Computing

2008
Advances in Tangible Interaction and Ubiquitous Virtual Reality
IEEE Pervasive Computing 2008 (2); by Dongpyo Hong, Tobias Höllerer, Michael Haller, Haruo Takemura, Adrian David Cheok, Gerard Jounghyun Kim, Mark Billinghurst, Woontack Woo, Eva Hornecker, Robert J. K. Jacob, Caroline Hummels, Brygg Ullmer, Albrecht Schmidt, Elise van den Hoven, Ali Mazalek

Computing (general) / PhD Theses

2008
2008
2008
2008
2008
2008
2008
2008

2007 (8)

UX & Human Factors / IEEE Computer Graphics & Applications

2007
A Decade of Increased Oil Recovery in Virtual Reality
IEEE Computer Graphics & Applications 2007 (6); by Endre M. Lidal, Tor Langeland, Christopher Giertsen, Jens Grimsgaard, Rolf Helland
2007
VR-Based Simulators for Training in Minimally Invasive Surgery
IEEE Computer Graphics & Applications 2007 (2); by Cagatay Basdogan, Mert Sedef, Matthias Harders, Stefan Wesarg

Computing (general) / PhD Theses

2007
2007
Reality kicks back : Representions of virtual reality
PhD Theses 2007 (1); by Melanie A. Chan
2007
2007
Binaural technology for virtual reality
PhD Theses 2007 (1); by Tobias Lentz
2007
2007

2006 (15)

Computing (general) / IEEE Computer

2006
Making Virtual Reality More Accessible
IEEE Computer 2006 (6); by George Lawton

UX & Human Factors / IEEE Computer Graphics & Applications

2006
Conceptual Framework for Laparoscopic VR Simulators
IEEE Computer Graphics & Applications 2006 (6); by Pablo Lamata, Enrique J. Gómez, Fernando Bello, Roger L. Kneebone, Rajesh Aggarwal, Félix Lamata
2006
Liver Surgery Planning Using Virtual Reality
IEEE Computer Graphics & Applications 2006 (6); by Bernhard Reitinger, Alexander Bornik, Reinhard Beichel, Dieter Schmalstieg
2006
Swordplay: Innovating Game Development through VR
IEEE Computer Graphics & Applications 2006 (6); by Michael Katzourin, Daniel Ignatoff, Lincoln Quirk, Joseph J. LaViola Jr., Odest Chadwicke Jenkins

Computing (specialised) / IEEE Intelligent Systems

2006
Artificial Intelligence-Mediated Interaction in Virtual Reality Art
IEEE Intelligent Systems 2006 (5); by Jean-Luc Lugrin, Marc Cavazza, Mark Palmer, Sean Crooks

UX & Human Factors / IEEE Multimedia

2006
Masterpiece: Physical Interaction and 3D Content-Based Search in VR Applications
IEEE Multimedia 2006 (3); by Konstantinos Moustakas, Dimitrios Tzovaras, Michael G. Strintzis, Sébastien Carbini, Olivier Bernier, Jean-Emmanuel Viallet, Stephan Raidt, Matei Mancas, Mariella Dimiccoli, Enver Yagci, Serdar Balci, Eloisa Ibanez Leon
2006
Haptics in Virtual Reality and Multimedia
IEEE Multimedia 2006 (3); by Nadia Magnenat-Thalmann, Ugo Bonanni

Computing (general) / PhD Theses

2006
2006
2006
2006
2006
2006
Towards predictive rendering in virtual reality
PhD Theses 2006 (1); by Jan Meseth
2006
2006

2005 (8)

Computing (general) / IEEE Computer

2005
From Visual Simulation to Virtual Reality to Games
IEEE Computer 2005 (9); by Michael Zyda
2005
Game Engine Virtual Reality with CaveUT
IEEE Computer 2005 (4); by Jeffrey Jacobson, Michael Lewis

UX & Human Factors / IEEE Computer Graphics & Applications

2005
Artistic Collaboration in Designing VR Visualizations
IEEE Computer Graphics & Applications 2005 (2); by Daniel F. Keefe, David B. Karelitz, Eileen Vote, David H. Laidlaw
2005
Swimming Across the Pacific: A VR Swimming Interface
IEEE Computer Graphics & Applications 2005 (1); by Sidney S. Fels, Yuichiro Kinoshita, Tzu-Pei Grace Chen, Yasufumi Takama, Steve Yohanan, Sachiyo Takahashi, Ashley Gadd, Kenji Funahashi
2005
Air Jet Driven Force Feedback in Virtual Reality
IEEE Computer Graphics & Applications 2005 (1); by Yuriko Suzuki, Minoru Kobayashi

Computing (general) / PhD Theses

2005
Information Content and Communication in Virtual Reality
PhD Theses 2005 (1); by Alan B. Craig
2005
Experimental evaluation of interaction design in virtual reality
PhD Theses 2005 (1); by Eleanor Marshall
2005

2004 (6)

Computing (general) / PhD Theses

2004
Interactive 3-D spatial analysis in a virtual reality environment
PhD Theses 2004 (1); by Solomon Tichaona Bhunu
2004
2004
Gender differences in spatial ability within virtual reality
PhD Theses 2004 (1); by Elaine Billen
2004
Texture mapping algorithms for displays in virtual reality
PhD Theses 2004 (1); by Leila Senkoro
2004
Blue-c API: software support for collaborative virtual reality
PhD Theses 2004 (1); by Martin Andreas Näf
2004

2003 (9)

Computing (specialised) / IEEE Computing in Science & Engineering

2003
Visualizing the future of virtual reality
IEEE Computing in Science & Engineering 2003 (4); by Douglas Tougaw, Jeffrey Will

Computing (general) / IEEE Computer

2003
X-VRML for Advanced Virtual Reality Applications
IEEE Computer 2003 (3); by Krzysztof Walczak, Wojciech Cellary

UX & Human Factors / IEEE Computer Graphics & Applications

2003
Computational Humanities: The New Challenge for VR
IEEE Computer Graphics & Applications 2003 (3); by Carolina Cruz-Neira
2003
FlatWorld: Combining Hollywood Set-Design Techniques with VR
IEEE Computer Graphics & Applications 2003 (1); by Jarrell Pair, Ulrich Neumann, Diane Piepol, William R. Swartout

Computing (general) / PhD Theses

2003
2003
2003
2003
2003

2002 (6)

UX & Human Factors / IEEE Computer Graphics & Applications

2002
Discovering Petra: Archaeological Analysis in VR
IEEE Computer Graphics & Applications 2002 (5); by Eileen Vote, Daniel Acevedo Feliz, David H. Laidlaw, Martha Sharp Joukowsky
2002
Augmenting Elementary School Education with VR
IEEE Computer Graphics & Applications 2002 (2); by Andrew E. Johnson, Thomas G. Moher, Yongjoo Cho, Ya Ju Lin, David Haas, Janet Kim

Computing (general) / PhD Theses

2002
2002
Virtual reality and human spatial cognition
PhD Theses 2002 (1); by Jonathan Antony Stirk
2002

Computing (specialised) / IEEE Computing in Science & Engineering

2002
Rendering avatars in virtual reality: integrating a 3D model with 2D images
IEEE Computing in Science & Engineering 2002 (1); by Yonggao Yang, Xusheng Wang, Jim X. Chen

2001 (6)

UX & Human Factors / IEEE Computer Graphics & Applications

2001
Guest Editors' Introduction: Today's VR
IEEE Computer Graphics & Applications 2001 (6); by Martin Göbel, Michitaka Hirose, Lawrence J. Rosenblum
2001
Projects in VR
IEEE Computer Graphics & Applications 2001 (6); by Wolfgang Broll, Leonie Schäfer
2001
Treating Psychological and Physical Disorders with VR
IEEE Computer Graphics & Applications 2001 (6); by Larry F. Hodges, Page L. Anderson, Grigore C. Burdea, Hunter G. Hoffman, Barbara O. Rothbaum
2001
Virtual 3D Puzzles: A New Method for Exploring Geometric Models in VR
IEEE Computer Graphics & Applications 2001 (5); by Felix Ritter, Thomas Strothotte, Oliver Dresden, Bernhard Preim
2001
Ndebele Painting in VR
IEEE Computer Graphics & Applications 2001 (2); by Vali Lalioti, Andries Malan, James Pun, Jürgen Wind

Computing (general) / PhD Theses

2001

2000 (14)

UX & Human Factors / IEEE Computer Graphics & Applications

2000
Walk-up VR: Virtual Reality beyond Projection Screens
IEEE Computer Graphics & Applications 2000 (6); by L. Miguel Encarnação, Robert J. Barton III, Oliver Bimber, Dieter Schmalstieg
2000
Immersive VR for Scientific Visualization: A Progress Report
IEEE Computer Graphics & Applications 2000 (6); by Andries van Dam, Andrew S. Forsberg, David H. Laidlaw, Joseph J. LaViola Jr., Rosemary Michelle Simpson
2000
Guest Editors' Introduction: Virtual Reality
IEEE Computer Graphics & Applications 2000 (6); by Steven Feiner, Daniel Thalmann
2000
A Voyage into Virtual Reality: Networking our VR Lab to Iowa Middle Schools and High Schools
IEEE Computer Graphics & Applications 2000 (2); by Carolina Cruz-Neira, Gary Lindahl

UX & Human Factors / IEEE Multimedia

2000
The 21st Century Virtual Reality Color Organ
IEEE Multimedia 2000 (3); by Jack Ox, David Britton
2000
Virtual-Reality Heritage Presentation at Ename
IEEE Multimedia 2000 (2); by Daniel Pletinckx, Dirk Callebaut, Ann E. Killebrew, Neil A. Silberman
2000
Constructing the Historic Villages of Shirakawa-go in Virtual Reality
IEEE Multimedia 2000 (2); by Hidekazu Hirayu, Takeo Ojika, Ryugo Kijima
2000
Bringing VR to the Desktop: Are You Game?
IEEE Multimedia 2000 (2); by Victor DeLeon, Robert F. Berry
2000
Querying by Photographs: A VR Metaphor for Image Retrieval
IEEE Multimedia 2000 (1); by Jürgen Assfalg, Pietro Pala

Computing (general) / PhD Theses

2000
2000
Hierarchical data visualization in desktop virtual reality
PhD Theses 2000 (1); by David Modjeska
2000
2000
2000

1999 (13)

Computing (general) / Communications of the ACM

1999
Distributed Mission Training: Teams, Virtual Reality, and Real-time Networking - Introduction
Communications of the ACM 1999 (9); by Ram Ramesh, Dee H. Andrews

UX & Human Factors / IEEE Computer Graphics & Applications

1999
Guest Editors' Introduction: A Business View of Virtual Reality
IEEE Computer Graphics & Applications 1999 (6); by Peter Astheimer, Lawrence J. Rosenblum
1999
The Round Earth Project-Collaborative VR for Conceptual Learning
IEEE Computer Graphics & Applications 1999 (6); by Andrew E. Johnson, Thomas G. Moher, Stellan Ohlsson, Mark Gillingham
1999
Integrating VR and CAD
IEEE Computer Graphics & Applications 1999 (5); by Julien Berta
1999
The Java 3D API and Virtual Reality
IEEE Computer Graphics & Applications 1999 (3); by Henry Sowizral, Michael F. Deering
1999
Guest Editor's Introduction: Virtual Reality Modeling Language
IEEE Computer Graphics & Applications 1999 (2); by Maureen C. Stone
1999
Public Speaking in Virtual Reality: Facing an Audience of Avatars
IEEE Computer Graphics & Applications 1999 (2); by Mel Slater, David-Paul Pertaub, Anthony Steed

Computing (general) / PhD Theses

1999
A novel approach to scene determination in virtual reality systems
PhD Theses 1999 (1); by Khaled Mohsen Ali-Faris Al-Hazmi
1999
An operating environment for large scale virtual reality
PhD Theses 1999 (1); by Stephen Robert Pettifer
1999
1999
1999
1999

1998 (9)

Computing (general) / Communications of the ACM

1998
The Virtual Reality Modeling Language and Java
Communications of the ACM 1998 (6); by Donald P. Brutzman

UX & Human Factors / IEEE Computer Graphics & Applications

1998
Guest Editors' Introduction: VR Reborn
IEEE Computer Graphics & Applications 1998 (6); by Lawrence J. Rosenblum, Grigore C. Burdea, Susumu Tachi
1998
Multiway Tele-Immersion at Supercomputing 97 Or, Why We Used $6, 000, 000 Worth of VR Equipment to Do the Hokey Pokey
IEEE Computer Graphics & Applications 1998 (4); by Andrew E. Johnson, Jason Leigh, Jim Costigan
1998
Developments in Standards for Networked Virtual Reality
IEEE Computer Graphics & Applications 1998 (2); by Sue Hoxie, Gil Irizarry, Ben Lubetsky, Darren Wetzel

UX & Human Factors / IEEE Multimedia

1998
The Virtual Reality Modeling Language Explained
IEEE Multimedia 1998 (3); by Rikk Carey

Computing (general) / PhD Theses

1998
1998
Case-based reasoning in virtual reality : a framework for computer-based training
PhD Theses 1998 (1); by Leonardo Rocha de Oliveira
1998
1998

1997 (14)

Computing (general) / Communications of the ACM

1997
Medical Applications of Virtual Reality
Communications of the ACM 1997 (9); by Russ Zajtchuk, Richard M. Satava
1997
VR and Spatial Awareness in Disabled Children
Communications of the ACM 1997 (8); by Nigel Foreman, Paul N. Wilson, Danae Stanton
1997
Health and Safety Issues for VR
Communications of the ACM 1997 (8); by Erik Viire
1997
VR and Health Care - Introduction
Communications of the ACM 1997 (8); by Dorothy Strickland
1997
Applying VR to Physical Medicine and Rehabilitation
Communications of the ACM 1997 (8); by Walter J. Greenleaf
1997
VR Education and Rehabilitation
Communications of the ACM 1997 (8); by Dean P. Inman, Ken Loge, John Leavens
1997
VR Meets Physical Therapy
Communications of the ACM 1997 (8); by Tim Bowman

UX & Human Factors / IEEE Computer Graphics & Applications

1997
Seamless Interaction in Virtual Reality
IEEE Computer Graphics & Applications 1997 (6); by Andrew S. Forsberg, Joseph J. LaViola Jr., Lee Markosian, Robert C. Zeleznik
1997
The Virtual Reality Gorilla Exhibit
IEEE Computer Graphics & Applications 1997 (6); by Don Allison, Brian Wills, Doug A. Bowman, Jean Wineman, Larry F. Hodges
1997
Virtually There: Taking VR to Work
IEEE Computer Graphics & Applications 1997 (6); by John Charles
1997
Virtual Reality Provides Real Therapy
IEEE Computer Graphics & Applications 1997 (4); by Anne C. Lear
1997
Visinet: Collaborative 3D Visualization and VR over ATM Networks
IEEE Computer Graphics & Applications 1997 (2); by Wim Lamotte, Eddy Flerackers, Frank Van Reeth, Rae A. Earnshaw, João Mena de Matos
1997
Distributed Virtual Reality: Supporting Remote Collaboration in Vehicle Design
IEEE Computer Graphics & Applications 1997 (2); by Valerie D. Lehner, Thomas A. DeFanti

UX & Human Factors / ACM interactions

1997
InfoART: the digital frontier from video to virtual reality
ACM interactions 1997 (2); by Cynthia Goodman

1996 (11)

UX & Human Factors / IEEE Computer Graphics & Applications

1996
Shipboard VR: from damage control to design
IEEE Computer Graphics & Applications 1996 (6); by Lawrence J. Rosenblum, Jim Durbin, Upul Obeysekare, Linda E. Sibert, David L. Tate, James N. Templeman, Jyoti Agrawal, Daniel Fasulo, Thomas Meyer, Greg Newton, Amit Shalev, Tony King
1996
Driving simulation: challenges for VR technology
IEEE Computer Graphics & Applications 1996 (5); by James F. Cremer, Joseph K. Kearney, Yiannis E. Papelis
1996
Virtual Reality Over High-Speed Networks
IEEE Computer Graphics & Applications 1996 (4); by Thomas A. DeFanti, Maxine D. Brown, Rick L. Stevens
1996
A hardware-independent virtual reality development system
IEEE Computer Graphics & Applications 1996 (4); by Dave Pape
1996
Re-creating a lost village in 3D space [virtual reality]
IEEE Computer Graphics & Applications 1996 (3); by Dave Sims
1996
Generating depth of-field effects in virtual reality applications
IEEE Computer Graphics & Applications 1996 (2); by Przemyslaw Rokita

Computing (general) / Communications of the ACM

1996
Virtual Reality for Driving Simulation
Communications of the ACM 1996 (5); by Salvador Bayarri, Marcos Fernández, Mariano Pérez
1996
Virtual Reality Software and Technology (Introduction to the Special Section)
Communications of the ACM 1996 (5); by Gurminder Singh, Steven Feiner, Daniel Thalmann
1996
The HoloSketch VR Sketching System
Communications of the ACM 1996 (5); by Michael F. Deering
1996
Virtual Reality in Scientific Visualization
Communications of the ACM 1996 (5); by Steve Bryson

Computing (general) / PhD Theses

1996

1995 (8)

Computing (general) / IEEE Computer

1995
Virtual Reality and Parallel Systems Performance Analysis
IEEE Computer 1995 (11); by Daniel A. Reed, Keith A. Shields, Will H. Scullin, Luis F. Tawera, Christopher L. Elford
1995
Virtual Reality: In the Mind of the Beholder - Guest Editors' Introduction
IEEE Computer 1995 (7); by David R. Pratt, Michael Zyda, Kristen M. Kelleher
1995
Applications Drive VR Interface Selection
IEEE Computer 1995 (7); by Mark T. Bolas, Ian McDowall, Russell Mead

UX & Human Factors / IEEE Computer Graphics & Applications

1995
Undersea and in the air: VR offers a thrill a minute
IEEE Computer Graphics & Applications 1995 (5); by Dave Sims
1995
Integrating perceptual and symbolic information in VR
IEEE Computer Graphics & Applications 1995 (4); by Jay D. Bolter, Larry F. Hodges, Thomas C. Meyer, Alison Nichols
1995
See how they run: modeling evacuations in VR
IEEE Computer Graphics & Applications 1995 (2); by Dave Sims
1995
Automating virtual reality
IEEE Computer Graphics & Applications 1995 (1); by Myron W. Krueger

Computing (general) / PhD Theses

1995

1994 (5)

UX & Human Factors / IEEE Computer Graphics & Applications

1994
Japanese activities in virtual reality
IEEE Computer Graphics & Applications 1994 (1); by David K. Kahaner
1994
Visualization and analysis using virtual reality
IEEE Computer Graphics & Applications 1994 (1); by William Ribarsky, Jay D. Bolter, Augusto Op den Bosch, Ron van Teylingen
1994
Virtual reality
IEEE Computer Graphics & Applications 1994 (1); by Carl Machover, Steve E. Tice
1994
A conceptual virtual reality model
IEEE Computer Graphics & Applications 1994 (1); by John N. Latta, David J. Oberg
1994
European activities in virtual reality
IEEE Computer Graphics & Applications 1994 (1); by José L. Encarnação, Martin Göbel, Lawrence J. Rosenblum

1993 (1)

Hardware and Microprocessor Systems / IEEE Micro

1993
Virtual reality in Japan
IEEE Micro 1993 (2); by David K. Kahaner

1990 (1)

Computing (general) / PhD Theses

1990