Dissertation Impact

This collections includes 14 articles published between 2014 and 2018.

(stats / articles)




2018 (2)

Computing (specialized) / IEEE Computer Graphics & Applications

2018
On Dynamic Scheduling for the GPU and its Applications in Computer Graphics and Beyond
IEEE Computer Graphics & Applications 2018 (3); by M. Steinberger

During the last decade we have witnessed a severe change in computing, as processor clock-rates stopped increasing.

2018
Computational Imaging and Displays: Capturing and displaying richer representations of the world
IEEE Computer Graphics & Applications 2018 (2); by B. Masia

Computational imaging techniques allow capturing richer, more complete representations of a scene through the introduction…

2017 (2)

Computing (specialized) / IEEE Computer Graphics & Applications

2017
Tiling the Bunny: Quad Layouts for Efficient 3D Geometry Representation
IEEE Computer Graphics & Applications 2017 (3); by M. Campen

Ultimately, any information to be processed by computers must be represented as a plain sequence of numbers.

2017
(Digitally) Inking in the 21st Century
IEEE Computer Graphics & Applications 2017 (1); by M. Annett

The ubiquity and mobility of contemporary computing devices has enabled users to consume content, anytime, anywhere.

2016 (3)

Computing (specialized) / IEEE Computer Graphics & Applications

2016
Efficient High-Dimensional, Edge-Aware Filtering
IEEE Computer Graphics & Applications 2016 (6); by E. S. L. Gastal

Traditional computer graphics filters are agnostic to the concept of objects and the transition between objects edges, but image filters need to take edges…

2016
The PhD Thesis Deconstructed
IEEE Computer Graphics & Applications 2016 (4); by S. K. Card

Helping students wandering in the land of the mind to work, finish, publish, become famous, have impact, win prizes, and reflect glory on their thesis…

2016
Unfolding Dynamic Networks for Visual Exploration
IEEE Computer Graphics & Applications 2016 (2); by B. Bach

Visualization builds on the human capacity to quickly process parallel visual inputs and to offload cognitive processes.

2015 (6)

Computing (specialized) / IEEE Computer Graphics & Applications

2015
Trends in Continuity and Interpolation for Computer Graphics
IEEE Computer Graphics & Applications 2015 (6); by F. Gonzüülez Garcüa

In every computer graphics oriented application today, it is a common practice to texture 3D models as a way to obtain realistic material.

2015
Breathing Life into Shapes
IEEE Computer Graphics & Applications 2015 (5); by A. Jacobson

Shape articulation transforms a lifeless geometric object into a vibrant character.

2015
Making Sense of Geometric Data
IEEE Computer Graphics & Applications 2015 (4); by C. üüztireli

Most data acquired from the real world is or can be interpreted as geometric in nature.

2015
Passive Spatiotemporal Geometry Reconstruction of Human Faces at High Fidelity
IEEE Computer Graphics & Applications 2015 (3); by T. Beeler

Creating photo-real digital human faces remains one of the biggest challenges in computer graphics.

2015
Demystifying Quadrilateral Remeshing
IEEE Computer Graphics & Applications 2015 (2); by D. Panozzo

Quadrilateral meshes are ubiquitously used as a control grid for subdivision and parametric surfaces.

2015
Toward Better Surface Tracking for Fluid Simulation
IEEE Computer Graphics & Applications 2015 (1); by T. Brochu

Representing moving surfaces as polygonal meshes offers a unique set of advantages as well as challenges.

2014 (1)

Computing (specialized) / IEEE Computer Graphics & Applications

2014
Semantic Interaction for Visual Analytics: Toward Coupling Cognition and Computation
IEEE Computer Graphics & Applications 2014 (4); by A. Endert

Alex Endert's dissertation "Semantic Interaction for Visual Analytics: Inferring Analytical Reasoning for Model Steering"…