Education

This collections includes 37 articles published between 2011 and 2018.

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2018 (2)

2018
Exploranation: A New Science Communication Paradigm
IEEE Computer Graphics & Applications 2018 (3); by A. Ynnerman, J. Löwgren, L. Tibell

Science communication is facing a paradigm shift, based on the convergence of exploratory and explanatory visualization.

2018
Human-Centered VR Design: Five Essentials Every Engineer Needs to Know
IEEE Computer Graphics & Applications 2018 (2); by J. Jerald

We dont know all the answers about VR design, nor will we ever.

2017 (4)

2017
Computer Graphics Animation for Objective Self-Evaluation
IEEE Computer Graphics & Applications 2017 (6); by Y. Usui, K. Sato, S. Watabe

The increased number of students enrolling in dance classes in Japan has resulted in a shortage of qualified instructors, leaving classes to be taught by…

2017
Making Together: An Interdisciplinary, Inter-institutional Assistive-Technology Project
IEEE Computer Graphics & Applications 2017 (5); by S. Reiser, R. Bruce, J. Martin, B. Skidmore

Faculty at the University of North Carolina Asheville partnered with local healthcare professionals and retirement home residents and administrators on an…

2017
The Case for Teaching Computer Graphics with WebGL: A 25-Year Perspective
IEEE Computer Graphics & Applications 2017 (2); by E. Angel

OpenGL has been the standard API for teaching computer graphics.

2017
Algorithm Animation with Galant
IEEE Computer Graphics & Applications 2017 (1); by M. F. Stallmann

Although surveys suggest positive student attitudes toward the use of algorithm animations, it is not clear that they improve learning outcomes.

2016 (2)

2016
3D Image Display Courses for Information Media Students
IEEE Computer Graphics & Applications 2016 (2); by K. Yanaka, T. Yamanouchi

Three-dimensional displays are used extensively in movies and games.

2016
Using Heuristic Evaluation to Foster Visualization Analysis and Design Skills
IEEE Computer Graphics & Applications 2016 (1); by B. S. Santos, B. Q. Ferreira, P. Dias

In an effort to develop visualization analysis and design skills in master's level information visualization students, the…

2015 (6)

2015
Educational Virtual-Wear Trial: More Than a Virtual Try-On Experience
IEEE Computer Graphics & Applications 2015 (6); by M. Cao, Y. Li, Z. Pan, J. Csete, S. Sun, J. Li, Y. Liu

Developments in computer capabilities, networks, mobile devices, and social media have enabled researchers and educators to increasingly employ blended…

2015
Evaluating and Grading Students in Large-Scale Image Processing Courses
IEEE Computer Graphics & Applications 2015 (5); by N. M. Artner, I. Janusch, W. G. Kropatsch

In undergraduate practical courses, it is common to work with groups of 100 or more students.

2015
In-Class Exercises for Shadow Volume Algorithms
IEEE Computer Graphics & Applications 2015 (4); by A. Wiens, G. Domik

This article describes a simple course exercise to deepen the understanding of real-time shadow volume algorithms.

2015
In-Class Exercise for Shadow Mapping Algorithms
IEEE Computer Graphics & Applications 2015 (3); by A. Wiens, G. Domik

This article describes a simple course exercise to deepen the understanding of real-time shadow mapping algorithms.

2015
Preparing Undergraduates for Visual Analytics
IEEE Computer Graphics & Applications 2015 (2); by R. A. Rensink, G. Domik, S. Owen

Visual analytics VA combines the strengths of human and machine intelligence to enable the discovery of interesting patterns in challenging…

2015
Teaching Information Aesthetics as a Research Class in China
IEEE Computer Graphics & Applications 2015 (1); by K. Zhang, Q. V. Nguyen, Z. P. Meng, W. Y. Tao

Teaching how to conduct productive research in a classroom setting is a challenge.

2014 (6)

2014
Graphical Qualities of Educational Technology: Using Drag-and-Drop and Text-Based Programs for Introductory Computer Science
IEEE Computer Graphics & Applications 2014 (6); by B. DiSalvo

To determine appropriate computer science curricula, educators sought to better understand the different affordances of teaching with a visual…

2014
Creative Educational Use of Virtual Reality: Working with Second Life
IEEE Computer Graphics & Applications 2014 (5); by M. Cao, Y. Li, Z. Pan, J. Csete, S. Sun, J. Li, Y. Liu

Hong Kong Polytechnic University educators used the Second Life virtual world to help students learn the relationships between key…

2014
Incorporating Modern OpenGL into Computer Graphics Education
IEEE Computer Graphics & Applications 2014 (4); by G. Reina, T. Müller, T. Ertl

University of Stuttgart educators have updated three computer science courses to incorporate forward-compatible OpenGL.

2014
Beyond Minecraft: Facilitating Computational Thinking through Modeling and Programming in 3D
IEEE Computer Graphics & Applications 2014 (3); by A. Repenning, D. C. Webb, C. Brand, F. Gluck, R. Grover, S. Miller, H. Nickerson, M. Song

Visual programming in 3D sounds much more appealing than programming in 2D, but what are its benefits Here, University of Colorado…

2014
Student Projects Involving Novel Interaction with Large Displays
IEEE Computer Graphics & Applications 2014 (2); by P. Dias, T. Sousa, J. Parracho, I. Cardoso, A. Monteiro, B. S. Santos

DETI-Interact is an interactive system that offers information relevant to students in the lobby of the University of Aveiro's Department of…

2014
A Summer Blender Camp: Modeling, Rendering, and Animation for High School Students
IEEE Computer Graphics & Applications 2014 (1); by M. Bailey, C. Law

At Camp Blender, high-school students of varying backgrounds learned how to use the Blender software package to…

2013 (6)

2013
Animatronics Workshop: A Theater + Engineering Collaboration at a High School
IEEE Computer Graphics & Applications 2013 (6); by J. G. Alford, L. Jacob, P. Dietz

The Animatronics Workshop is a learning experience in which kids conceive and construct a robotic show.

2013
The Need to Start Research Education Early
IEEE Computer Graphics & Applications 2013 (5); by W. J. Joel

Some people say that undergraduates can't be prepared to participate in original research until, perhaps, their final year of study.

2013
How Visualization Courses Have Changed over the Past 10 Years
IEEE Computer Graphics & Applications 2013 (4); by G. S. Owen, G. Domik, D. S. Ebert, J. Kohlhammer, H. Rushmeier, B. S. Santos, D. Weiskopf

The past 10 years have seen profound changes in visualization algorithms, techniques, methodologies, and applications.

2013
Building Virtual Worlds Carrying on the Legacy of Randy Pausch's "Head Fake"
IEEE Computer Graphics & Applications 2013 (3); by J. Schell, C. Klug

The Carnegie Mellon Building Virtual Worlds course fosters interdisciplinary collaboration and invention.

2013
Information Visualization Courses for Students with a Computer Science Background
IEEE Computer Graphics & Applications 2013 (2); by A. Kerren

Linnaeus University offers two master's courses in information visualization for computer science students…

2013
Helping High Schoolers Move the (Virtual) World
IEEE Computer Graphics & Applications 2013 (1); by G. Domik, S. Arens, P. Stilow, H. Friedrich

In a workshop, high school students built a virtual world for a car-racing game.

2012 (6)

2012
Introducing Google Chart Tools and Google Maps API in Data Visualization Courses
IEEE Computer Graphics & Applications 2012 (6); by Y. Zhu

This article reports the experience of using Google Chart Tools and Google Maps in a data…

2012
Teaching 3D Computer Animation to Illustrators: The Instructor as Translator and Technical Director
IEEE Computer Graphics & Applications 2012 (5); by W. F. Koning

An art instructor discusses the difficulties he's encountered teaching computer graphics skills to undergraduate art students.

2012
Large-Scale Visualization Projects for Teaching Software Engineering
IEEE Computer Graphics & Applications 2012 (4); by C. Müller, G. Reina, M. Burch, D. Weiskopf

The University of Stuttgart's software engineering major complements the traditional computer science major with more practice-oriented education.

2012
Leveraging Multidisciplinarity in a Visual Analytics Graduate Course
IEEE Computer Graphics & Applications 2012 (3); by N. Elmqvist, D. S. Ebert

Demand is growing in engineering, business, science, research, and industry for students with visual analytics expertise.

2012
Digital Media and the Beginning Designer
IEEE Computer Graphics & Applications 2012 (2); by G. Goldman

Use and creation of computer graphics can be effectively taught to beginning design students in the context of discipline-specific design projects.

2012
Fostering Collaboration and Self-Motivated Learning: Best Practices in a One-Semester Visualization Course
IEEE Computer Graphics & Applications 2012 (1); by G. Domik

There's not enough time in a computer science curriculum to teach soft skills, such as interdisciplinary collaboration or self-motivated…

2011 (5)

2011
Integrating User Studies into Computer Graphics-Related Courses
IEEE Computer Graphics & Applications 2011 (5); by B. S. Santos, P. Dias, S. Silva, C. Ferreira, J. Madeira

This paper presents computer graphics. Computer graphics and visualization are essentially about producing images for a target audience, be it…

2011
Computer Graphics: From Desktop to Mobile and Web
IEEE Computer Graphics & Applications 2011 (4); by J. Linares-Pellicer, P. Micü, J. Esparza-Peidro, E. Carrasquer-Moya

Traditionally, computer graphics courses have centered on desktop environments using well-known frameworks such as OpenGL.

2011
Practical Game Design and Development Pedagogy
IEEE Computer Graphics & Applications 2011 (3); by P. J. Diefenbach

Unlike many game development programs, Drexel University's program doesn't reside in one department and so mirrors the true nature of commercial…

2011
Teaching a Shader-Based Introduction to Computer Graphics
IEEE Computer Graphics & Applications 2011 (2); by E. Angel, D. Shreiner

OpenGL has become the standard application programming interface API for teaching introductory computer graphics courses in…

2011
Live Theater on a Virtual Stage: Incorporating Soft Skills and Teamwork in Computer Graphics Education
IEEE Computer Graphics & Applications 2011 (1); by M. Schweppe, J. Geigel

Industry has increasingly emphasized the need for "soft" or interpersonal skills development and team-building experience in the college…