2010 | |
2010 | The World According to Bing IEEE Computer Graphics & Applications 2010 (4); by C. Pendleton The world as we know it has collapsed into custom-sized computer screens with Mercator-projected maps, satellite images, aerial photos, and graphics… |
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2010 | Animations, Games, and Virtual Reality for the Jing-Hang Grand Canal IEEE Computer Graphics & Applications 2010 (3); by W. Chen, M. Zhang, Z. Pan, G. Liu, H. Shen, S. Chen, Y. Liu Digital heritage, an effective method to preserve and present natural and cultural heritage, is engaging many heritage preservation specialists and computer… |
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2010 | Toward Natural Selection in Virtual Reality IEEE Computer Graphics & Applications 2010 (2); by A. Sherstyuk, D. Vincent, A. Treskunov Here we describe a vision of VR games that combine the best features of gaming and VR: large, persistent worlds experienced in photorealistic settings with… |
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2010 | |