Graphically Speaking

This collections includes 49 articles published between 2008 and 2018.

(stats / articles)




2018 (4)

2018
Graphically Hearing: Enhancing Understanding of Geospatial Data through an Integrated Auditory and Visual Experience
IEEE Computer Graphics & Applications 2018 (4); by A. Gune, R. De Amicis, B. Simões, C. A. Sanchez, H. O. Demirel

Effective presentation of data is critical to a users understanding of it.

2018
Insights by Visual Comparison: The State and Challenges
IEEE Computer Graphics & Applications 2018 (3); by T. von Landesberger

Data comparison is one of the core tasks in exploratory analysis, which combines algorithmic analysis and interactive visualization in a…

2018
Toward Visual Avatars that Dress You Well and Impact Your Health
IEEE Computer Graphics & Applications 2018 (2); by M. Cao, Y. Li, Z. Pan

This article discusses what would be needed to realize visual avatars that could dress us well and potentially…

2018
10 Years of MegaMol: The Pain and Gain of Creating Your Own Visualization Framework
IEEE Computer Graphics & Applications 2018 (1); by M. Krone, S. Grottel, G. Reina, C. Müller, T. Ertl

This article discusses our experience in creating MegaMol, an open-source visualization framework for large particle-based data.

2017 (5)

2017
Experiencing the Sights, Smells, Sounds, and Climate of Southern Italy in VR
IEEE Computer Graphics & Applications 2017 (6); by V. M. Manghisi, M. Fiorentino, M. Gattullo, A. Boccaccio, V. Bevilacqua, G. L. Cascella, M. Dassisti, A. E. Uva

This article explores what it takes to make interactive computer graphics and VR attractive as a promotional vehicle, from the points of view of…

2017
Beautiful Math, Part 6: Visualizing 4D Regular Polytopes Using the Kaleidoscope Principle
IEEE Computer Graphics & Applications 2017 (5); by P. Ouyang, X. Wang, Y. Zhao

Symmetry can be widely found in natural phenomenon.

2017
On the Convergence of Modeling and Simulation
IEEE Computer Graphics & Applications 2017 (4); by U. H. Augsdrfer, A. Riffnaller-Schiefer

Product development consists of two stages: geometrical modeling to define the products shape, followed by mechanical simulation to verify the…

2017
What Features Can Tell Us about Shape
IEEE Computer Graphics & Applications 2017 (3); by T. Schreck

3D shape representations are essential when storing shape information for natural and manmade objects.

2017
The Need to Help Journalists with Data and Information Visualization
IEEE Computer Graphics & Applications 2017 (2); by S. Reilly

As news migrates to mobile phones, media companies are turning to data visualization to wet readers' appetites for stories they can read at…

2016 (5)

2016
Visualizing Rugby Game Styles Using Self-Organizing Maps
IEEE Computer Graphics & Applications 2016 (6); by P. Lamb, H. Croft

Rugby coaches and analysts often use notational data describing match events to assess their team's performance and to devise strategic plans for…

2016
Graph-Based Design Languages: A Lingua Franca for Product Design Including Abstract Geometry
IEEE Computer Graphics & Applications 2016 (5); by J. Schmidt, S. Rudolph

Product engineering involves designing and dimensioning a product, including geometric modeling and scientific simulation…

2016
Interactive Exploration of Big Scientific Data: New Representations and Techniques
IEEE Computer Graphics & Applications 2016 (3); by J. M. Hjelmervik, O. J. D. Barrowclough

Although splines have been in popular use in CAD for more than half a century, spline research is still an active field, driven by the challenges we are…

2016
Underwater Visual Computing: The Grand Challenge Just around the Corner
IEEE Computer Graphics & Applications 2016 (2); by U. F. von Lukas

Visual computing technologies have traditionally been developed for conventional setups where air is the surrounding medium for the user, the…

2016
Shape 4.0: 3D Shape Modeling and Processing Using Semantics
IEEE Computer Graphics & Applications 2016 (1); by M. Spagnuolo

In the last decade, sensor, communication, and computing technologies have advanced rapidly, producing dramatic changes in our daily lives and in a variety of…

2015 (4)

2015
Beautiful Math, Part 5: Colorful Archimedean Tilings from Dynamical Systems
IEEE Computer Graphics & Applications 2015 (6); by P. Ouyang, W. Zhao, X. Huang

The art of tiling originated very early in the history of civilization.

2015
Beautiful Math, Part 4: Polygonal Aesthetic Patterns Based on the Schwarz-Christoffel Mapping
IEEE Computer Graphics & Applications 2015 (4); by P. Ouyang, F. Ding, X. Wang

Schwarz-Christoffel mapping is an elegant theory that can preserve the structure of a pattern perfectly.

2015
Tapestry: A Different Kind of Conference on Storytelling with Data
IEEE Computer Graphics & Applications 2015 (2); by R. Kosara

The Tapestry conference was started to give people interested in storytelling with data a place to discuss their work.

2015
Democratizing Digital Content Creation Using Mobile Devices with Inbuilt Sensors
IEEE Computer Graphics & Applications 2015 (1); by K. Dev, M. Lau

The merging of ever-burgeoning computing facilities and a variety of useful input and sensing devices is revolutionizing the paradigm of ubiquitous…

2014 (6)

2014
Why Integrate InfoVis and SciVis?: An Example from Systems Biology
IEEE Computer Graphics & Applications 2014 (6); by A. Kerren, F. Schreiber

The more-or-less artificial barrier between information visualization and scientific visualization hinders knowledge discovery.

2014
LumiConSense: A Transparent, Flexible, and Scalable Thin-Film Sensor
IEEE Computer Graphics & Applications 2014 (5); by A. Koppelhuber, O. Bimber

The LumiConSense sensor employs a thin luminescent-concentrator film, which allows lensless multifocal imaging and depth estimation at…

2014
Computer Graphics and Cultural Heritage, Part 2: Continuing Inspiration for Future Tools
IEEE Computer Graphics & Applications 2014 (4); by D. Arnold

This article examine the new types of analysis and new applications that the availability of large quantities of cultural-heritage data could…

2014
Computer Graphics and Cultural Heritage: From One-Way Inspiration to Symbiosis, Part 1
IEEE Computer Graphics & Applications 2014 (3); by D. Arnold

Tangible cultural heritage has provided visually appealing material for those researching in computer graphics, computational…

2014
Beautiful Math, Part 3: Hyperbolic Aesthetic Patterns Based on Conformal Mappings
IEEE Computer Graphics & Applications 2014 (2); by P. Ouyang, K. Chung

This third installment of the Beautiful Math articles considers the visualization of aesthetic patterns with…

2014
Beautiful Math, Part 2: Aesthetic Patterns Based on Fractal Tilings
IEEE Computer Graphics & Applications 2014 (1); by P. Ouyang, R. W. Fathauer

A fractal tiling f-tiling is a tiling whose boundary is fractal.

2013 (4)

2013
Beautiful Math--Aesthetic Patterns Based on Logarithmic Spirals
IEEE Computer Graphics & Applications 2013 (6); by X. Wang, P. Ouyang

A simple, fast method generates various visually appealing spiral patterns.

2013
Methods for Game User Research: Studying Player Behavior to Enhance Game Design
IEEE Computer Graphics & Applications 2013 (4); by H. Desurvire, M. S. El-Nasr

The emerging field of game user research GUR investigates interaction between players and games and the…

2013
Walled Gardens: Apps and Data as Barriers to Augmenting Reality
IEEE Computer Graphics & Applications 2013 (3); by B. MacIntyre, H. Rouzati, M. Lechner

For augmented reality AR to reach its potential, AR content from multiple distinct sources must be simultaneously displayed in a more unified manner…

2013
Game Analytics for Game User Research, Part 1: A Workshop Review and Case Study
IEEE Computer Graphics & Applications 2013 (2); by M. S. El-Nasr, H. Desurvire, B. Aghabeigi, A. Drachen

The emerging field of game user research GUR investigates interaction between players and games and the…

2012 (2)

2012
Toward Visualization in Policy Modeling
IEEE Computer Graphics & Applications 2012 (5); by J. Kohlhammer, K. Nazemi, T. Ruppert, D. Burkhardt

This article looks at the current and future roles of information visualization, semantics visualization, and visual analytics in policy…

2012
Visual Analytics for Converging-Business-Ecosystem Intelligence
IEEE Computer Graphics & Applications 2012 (1); by R. C. Basole, M. Hu, P. Patel, J. T. Stasko

Visual analytics VA-the fusion of analytical reasoning and computational data analysis with rich, interactive visual…

2011 (5)

2011
Treevis.net: A Tree Visualization Reference
IEEE Computer Graphics & Applications 2011 (6); by H. J. Schulz

Tree visualization is one of the best-studied areas of information visualization; researchers have developed more than 200…

2011
Carnival�ü�ü�üCombining Speech Technology and Computer Animation
IEEE Computer Graphics & Applications 2011 (5); by M. A. Berger, G. Hofer, H. Shimodaira

Speech is powerful information technology and the basis of human interaction.

2011
The Third Wave in Computer Graphics and Interactive Techniques
IEEE Computer Graphics & Applications 2011 (4); by D. J. Kasik

Computer graphics advances driven by product development became mature in the late 1980s, and advances driven by arts and entertainment matured…

2011
Bold, Italic, Emphatic�ü�ü�üPossibilities for Interactive Type
IEEE Computer Graphics & Applications 2011 (3); by M. Huang

Typeface design principles originated in the days of metal type, when creating fonts was laborious and constrained by physical requirements.

2011
Generative Storytelling for Information Visualization
IEEE Computer Graphics & Applications 2011 (2); by P. Cruz, P. Machado

The paper address creating stories from data fabulas using computer graphics as a narrative medium.

2010 (5)

2010
iFeel_IM!: Augmenting Emotions during Online Communication
IEEE Computer Graphics & Applications 2010 (5); by D. Tsetserukou, A. Neviarouskaya

The iFeelIM system employs six haptic devices and visual stimulation to augment the emotions experienced during online…

2010
The World According to Bing
IEEE Computer Graphics & Applications 2010 (4); by C. Pendleton

The world as we know it has collapsed into custom-sized computer screens with Mercator-projected maps, satellite images, aerial photos, and graphics…

2010
Animations, Games, and Virtual Reality for the Jing-Hang Grand Canal
IEEE Computer Graphics & Applications 2010 (3); by W. Chen, M. Zhang, Z. Pan, G. Liu, H. Shen, S. Chen, Y. Liu

Digital heritage, an effective method to preserve and present natural and cultural heritage, is engaging many heritage preservation specialists and computer…

2010
Toward Natural Selection in Virtual Reality
IEEE Computer Graphics & Applications 2010 (2); by A. Sherstyuk, D. Vincent, A. Treskunov

Here we describe a vision of VR games that combine the best features of gaming and VR: large, persistent worlds experienced in photorealistic settings with…

2010
CancerSpace: A Simulation-Based Game for Improving Cancer-Screening Rates
IEEE Computer Graphics & Applications 2010 (1); by J. Swarz, A. Ousley, A. Magro, M. Rienzo, D. Burns, A. M. Lindsey, B. Wilburn, S. Bolcar

Can playing a video game help save lives It might seem unlikely, especially if the first image that comes to mind at the word "gamer" is that…

2009 (5)

2009
Games, Virtual Reality, and the Pursuit of Happiness
IEEE Computer Graphics & Applications 2009 (5); by M. Gotsis

The paper discusses the aspects of games and virtual reality in human happiness.In the past few decades, scientists have focused…

2009
Non-photorealistic Rendering: Unleashing the Artist's Imagination [Graphically Speaking]
IEEE Computer Graphics & Applications 2009 (4); by A. Agrawal

If history is any indication, non-photorealistic rendering NPR is an important future direction for computer graphics.

2009
Sketching Tangible Interfaces: Creating an Electronic Palette for the Design Community
IEEE Computer Graphics & Applications 2009 (3); by M. Cottam, K. Wray

We've shaped our tools and process to support design in a world of tangible interfaces and ubiquitous computing in which the keyboard,…

2009
Demystifying Visual Analytics
IEEE Computer Graphics & Applications 2009 (2); by C. Chabot

Visual analytics is the science of analytical reasoning facilitated by interactive visual interfaces.

2009
Virtual Worlds: A New Reality for Treating Post-Traumatic Stress Disorder
IEEE Computer Graphics & Applications 2009 (1); by M. Macedonia

Science does not follow a linear path. Yet, persistence counts in research, and that's the case with virtual worlds.

2008 (4)

2008
From Cells to Cell Processors: The Integration of Health and Video Games
IEEE Computer Graphics & Applications 2008 (6); by B. Sawyer

Healthcare offers special opportunities for the application of game research and technology.

2008
Bringing VR and Spatial 3D Interaction to the Masses through Video Games
IEEE Computer Graphics & Applications 2008 (5); by J. J. LaViola Jr.

Virtual reality VR and 3D user interface 3D UI research has been going on for more than 20 years, with limited success in being a…

2008
Virtual Control Desks for Nuclear Power Plant Simulation: Improving Operator Training
IEEE Computer Graphics & Applications 2008 (4); by M. A. C. Aghina, A. C. A. Mül, C. A. F. Jorge, C. M. N. A. Pereira, T. F. B. Varela, G. G. Cunha, L. Landau

Current nuclear power plant simulators employ interfaces that use multiple computer displays to represent a simplified control desk.

2008
Unlocking Human Potential through Technical Innovation
IEEE Computer Graphics & Applications 2008 (2); by E. Mynatt

Future innovations in computing technologies are just as likely to be driven by the outside demands for these technologies than by improvements driven…