Projects in VR

This collections includes 14 articles published between 2008 and 2010.

(stats / articles)




2010 (3)

2010
Experimental Platforms for Computational Photography
IEEE Computer Graphics & Applications 2010 (5); by M. Levoy

In this article, take a look at the lack of experimental platforms for computational photography that is, cameras that are…

2010
Mixing Realities at Ismar 2009: Scary and Wondrous
IEEE Computer Graphics & Applications 2010 (3); by C. Stapleton, J. Rolland

The Eighth IEEE International Symposium on Mixed and Augmented Reality Ismar 2009 combined a traditional science-and-technology track with an…

2010
Dynamic Terrain for Multiuser Real-Time Environments
IEEE Computer Graphics & Applications 2010 (1); by C. Ellis, P. Babenko, B. Goldiez, J. Daly, G. A. Martin

Despite the pursuit for increased realism in VR training simulations and massively multiplayer online games, we find little deployed capability to modify…

2009 (6)

2009
Environ: Integrating VR and CAD in Engineering Projects
IEEE Computer Graphics & Applications 2009 (6); by A. Raposo, I. Santos, L. Soares, G. Wagner, E. Corseuil, M. Gattass

Environ plays an important part in a collaborative problem-solving environment tailored to assist the control and execution of large, complex…

2009
Virtual Reality in the Digital Olympic Museum
IEEE Computer Graphics & Applications 2009 (5); by Z. Pan, W. Chen, M. Zhang, J. Liu, G. Wu

This paper presents virtual reality in digital Olympic museum using animation and supporting cross-media information…

2009
Making Augmented Reality Practical on Mobile Phones, Part 2
IEEE Computer Graphics & Applications 2009 (4); by D. Wagner, D. Schmalstieg

In part 1, we introduced a software environment for augmented reality AR on mobile phones, discussed development and…

2009
Making Augmented Reality Practical on Mobile Phones, Part 1
IEEE Computer Graphics & Applications 2009 (3); by D. Wagner, D. Schmalstieg

In 2003, we started an AR framework for mobile phones.

2009
Practicing What We Preach: IEEE VR 2009 Virtual Program Committee Meeting
IEEE Computer Graphics & Applications 2009 (2); by R. W. Lindeman, D. Reiners, A. Steed

This article reports on the experience of conducting the program committee PC meeting for the IEEE VR 2009…

2009
A VR Playground for Learning Abstract Mathematics Concepts
IEEE Computer Graphics & Applications 2009 (1); by M. Roussou

Immersive virtual reality VR has attracted the attention of many researchers and educators who predicted that VR would considerably affect how…

2008 (5)

2008
Analyses Using VR/AR Visualization
IEEE Computer Graphics & Applications 2008 (5); by D. Weidlich, S. Scherer, M. Wabner

Aimed at improving the design process of machine tools using virtual reality VR and augmented reality AR systems, the Institute for Machine Tools…

2008
Mobile Phone-Enabled Museum Guidance with Adaptive Classification
IEEE Computer Graphics & Applications 2008 (4); by E. Bruns, B. Brombach, O. Bimber

We present an overview of our adaptive museum guidance system called PhoneGuide.

2008
Using VR for Human Development in Africa
IEEE Computer Graphics & Applications 2008 (3); by D. Lockwood, E. Kruger

Most VR practitioners probably don't think of Africa as being at the forefront of technology innovation.

2008
Future Standards for Immersive VR: Report on the IEEE Virtual Reality 2007 Workshop
IEEE Computer Graphics & Applications 2008 (2); by N. F. Polys, D. Brutzman, A. Steed, J. Behr

The future standards for immersive VR workshop at the IEEE Virtual Reality 2007 Conference…

2008
Cooking Up an Interactive Olfactory Game Display
IEEE Computer Graphics & Applications 2008 (1); by T. Nakamoto, S. Otaguro, M. Kinoshita, M. Nagahama, K. Ohinishi, T. Ishida

It's long been possible to give users outside an actual environment that environment's visual and auditory information and thus contribute to establishing…