Tools and Products

This collections includes 33 articles published between 2008 and 2018.

(stats / articles)




2018 (2)

2018
Application of Machine Learning to Computer Graphics
IEEE Computer Graphics & Applications 2018 (4); by A. Agrawal

Machine learning ML is impacting almost all industries at a rapid pace.

2018
Putting VR/AR to Work
IEEE Computer Graphics & Applications 2018 (1); by A. Agrawal

Virtual Reality VR and Augmented Reality AR have received a lot of attention in the last few years.

2016 (3)

2016
A Computer Graphics Back-to-School Special
IEEE Computer Graphics & Applications 2016 (5); by L. Avila, M. Bailey

This article features some of the latest advances and applications in computer graphics technology.

2016
Art in the Digital Age
IEEE Computer Graphics & Applications 2016 (4); by L. Avila, M. Bailey

The genre of computer art began in the 1950s, when long exposure photography was used to capture images created by an oscilloscope…

2016
Augment Your Reality
IEEE Computer Graphics & Applications 2016 (1); by L. Avila, M. Bailey

This article features some of the latest advances and applications in computer graphics technology.

2015 (3)

2015
High Tech @ Home
IEEE Computer Graphics & Applications 2015 (3); by L. Avila, M. Bailey

Although no one has yet to recreate Rosie from the animated sitcom The Jetsons, now more than half a century later there are some recently released and…

2015
The Wearable Revolution
IEEE Computer Graphics & Applications 2015 (2); by L. Avila, M. Bailey

Recent advances in smaller, lower-powered processors are fueling both the next generation of fitness products as well as imaginative, fashionable, and…

2015
Advanced Display Technologies
IEEE Computer Graphics & Applications 2015 (1); by L. Avila, M. Bailey

This article features some of the latest advances and applications in computer graphics technology.

2014 (3)

2014
A Fresh Look at Monitors
IEEE Computer Graphics & Applications 2014 (6); by L. Avila, M. Bailey

Once upon a time, monitors were flat, monoscopic, and RGB, and all had 1,280 x 1,024 resolution.

2014
Virtual Reality for the Masses
IEEE Computer Graphics & Applications 2014 (5); by L. Avila, M. Bailey

Despite an eager market, the lack of high-performing virtual-reality products at consumer-level prices has relegated entertainment VR…

2014
From Real to Digital, and Vice Versa
IEEE Computer Graphics & Applications 2014 (4); by L. Avila, M. Bailey

This installment covers an array of products that transform the real world into digital space or bring digital objects into the…

2013 (1)

2013
Shrinking Hardware, Expanding Interfaces
IEEE Computer Graphics & Applications 2013 (1); by D. J. Kasik

This installment offers a sampling of research technologies that are shrinking hardware and expanding the possibilities for…

2012 (3)

2012
Tools and Products
IEEE Computer Graphics & Applications 2012 (4); by D. J. Kasik

This article looks at new hardware and software products and tools related to computer graphics.

2012
Looking at the Hard Stuff
IEEE Computer Graphics & Applications 2012 (3); by D. J. Kasik

Determining how computer graphics will evolve requires a good understanding of both software and hardware advances.

2012
Tools and Products
IEEE Computer Graphics & Applications 2012 (2); by D. J. Kasik

This article looks at new hardware and software products and tools related to computer graphics.

2011 (4)

2011
Advanced Graphics Technology
IEEE Computer Graphics & Applications 2011 (6); by D. J. Kasik

This article looks at new hardware and software products and tools related to computer graphics.

2011
Tools and Products
IEEE Computer Graphics & Applications 2011 (5); by D. J. Kasik

This article looks at new hardware and software products and tools related to computer graphics.

2011
Advanced Graphics Technology
IEEE Computer Graphics & Applications 2011 (3); by D. J. Kasik

As computing becomes more mobile, there's an increased need to develop more ad vanced input tools and methods.

2011
Tools and Products
IEEE Computer Graphics & Applications 2011 (2); by D. J. Kasik

Gertrudis Graphics' GMX-PhotoPainter is a stand alone Mac and Windows program that transforms an image into an original artwork.

2010 (3)

2010
Tools and Products
IEEE Computer Graphics & Applications 2010 (4); by D. J. Kasik

This article looks at new hardware and software products and tools related to computer graphics.

2010
Advanced Graphics Technology
IEEE Computer Graphics & Applications 2010 (3); by D. J. Kasik

This article looks at some of today's significant research that could permeate tomorrow's commercially available products.

2010
Advanced Graphics Technology
IEEE Computer Graphics & Applications 2010 (1); by D. J. Kasik

The article focuses on augmented reality AR and interactive devices.

2009 (6)

2009
Tools and Products
IEEE Computer Graphics & Applications 2009 (6); by D. J. Kasik

This article looks at new hardware and software products and tools related to computer graphics.

2009
Tools and Products
IEEE Computer Graphics & Applications 2009 (5); by D. J. Kasik

This article looks at new hardware and software products and tools related to computer graphics.

2009
Tools and Products
IEEE Computer Graphics & Applications 2009 (4); by D. J. Kasik

The paper discusses the different tools and products in computer software and hardware.

2009
Tools and Products
IEEE Computer Graphics & Applications 2009 (3); by D. J. Kasik

Article covers the following subjects: CSI-Style Video Enhancement, Bolide Software's Image Comparer, 3D Models of Civil Engineering Projects, Nvidia's SLI…

2009
Tools and Products
IEEE Computer Graphics & Applications 2009 (2); by D. J. Kasik

This article looks at new hardware and software products and tools related to computer graphics.

2009
Tools and Products
IEEE Computer Graphics & Applications 2009 (1); by D. J. Kasik

This article looks at new hardware and software products and tools related to computer graphics.

2008 (5)

2008
Tools and Products
IEEE Computer Graphics & Applications 2008 (6); by E. Zintel

Department editor Dave Kasik highlights some of the new computer graphics tools and products on the market.

2008
Tools and Products
IEEE Computer Graphics & Applications 2008 (5); by E. Zintel

Department editor Dave Kasik highlights some of the new computer graphics tools and products on the market.

2008
Tools and Products
IEEE Computer Graphics & Applications 2008 (4); by E. Zintel

Department editor Dave Kasik highlights some of the new computer graphics tools and products on the market.

2008
Tools and Products
IEEE Computer Graphics & Applications 2008 (3); by E. Zintel

Department editor Dave Kasik highlights some of the new computer graphics tools and products on the market.

2008
Tools and Products
IEEE Computer Graphics & Applications 2008 (1); by D. J. Kasik

Department editor Dave Kasik highlights some of the new computer graphics tools and products on the market.