Tools and Products

This collections includes 33 articles published between 2008 and 2018.

(stats / articles)




2018 (2)

Computing (specialized) / IEEE Computer Graphics & Applications

2018
Application of Machine Learning to Computer Graphics
IEEE Computer Graphics & Applications 2018 (4); by A. Agrawal

Machine learning ML is impacting almost all industries at a rapid pace.

2018
Putting VR/AR to Work
IEEE Computer Graphics & Applications 2018 (1); by A. Agrawal

Virtual Reality VR and Augmented Reality AR have received a lot of attention in the last few years.

2016 (3)

Computing (specialized) / IEEE Computer Graphics & Applications

2016
A Computer Graphics Back-to-School Special
IEEE Computer Graphics & Applications 2016 (5); by L. Avila, M. Bailey

This article features some of the latest advances and applications in computer graphics technology.

2016
Art in the Digital Age
IEEE Computer Graphics & Applications 2016 (4); by L. Avila, M. Bailey

The genre of computer art began in the 1950s, when long exposure photography was used to capture images created by an oscilloscope…

2016
Augment Your Reality
IEEE Computer Graphics & Applications 2016 (1); by L. Avila, M. Bailey

This article features some of the latest advances and applications in computer graphics technology.

2015 (3)

Computing (specialized) / IEEE Computer Graphics & Applications

2015
High Tech @ Home
IEEE Computer Graphics & Applications 2015 (3); by L. Avila, M. Bailey

Although no one has yet to recreate Rosie from the animated sitcom The Jetsons, now more than half a century later there are some recently released and…

2015
The Wearable Revolution
IEEE Computer Graphics & Applications 2015 (2); by L. Avila, M. Bailey

Recent advances in smaller, lower-powered processors are fueling both the next generation of fitness products as well as imaginative, fashionable, and…

2015
Advanced Display Technologies
IEEE Computer Graphics & Applications 2015 (1); by L. Avila, M. Bailey

This article features some of the latest advances and applications in computer graphics technology.

2014 (3)

Computing (specialized) / IEEE Computer Graphics & Applications

2014
A Fresh Look at Monitors
IEEE Computer Graphics & Applications 2014 (6); by L. Avila, M. Bailey

Once upon a time, monitors were flat, monoscopic, and RGB, and all had 1,280 x 1,024 resolution.

2014
Virtual Reality for the Masses
IEEE Computer Graphics & Applications 2014 (5); by L. Avila, M. Bailey

Despite an eager market, the lack of high-performing virtual-reality products at consumer-level prices has relegated entertainment VR…

2014
From Real to Digital, and Vice Versa
IEEE Computer Graphics & Applications 2014 (4); by L. Avila, M. Bailey

This installment covers an array of products that transform the real world into digital space or bring digital objects into the…

2013 (1)

Computing (specialized) / IEEE Computer Graphics & Applications

2013
Shrinking Hardware, Expanding Interfaces
IEEE Computer Graphics & Applications 2013 (1); by D. J. Kasik

This installment offers a sampling of research technologies that are shrinking hardware and expanding the possibilities for…

2012 (3)

Computing (specialized) / IEEE Computer Graphics & Applications

2012
Tools and Products
IEEE Computer Graphics & Applications 2012 (4); by D. J. Kasik

This article looks at new hardware and software products and tools related to computer graphics.

2012
Looking at the Hard Stuff
IEEE Computer Graphics & Applications 2012 (3); by D. J. Kasik

Determining how computer graphics will evolve requires a good understanding of both software and hardware advances.

2012
Tools and Products
IEEE Computer Graphics & Applications 2012 (2); by D. J. Kasik

This article looks at new hardware and software products and tools related to computer graphics.

2011 (4)

Computing (specialized) / IEEE Computer Graphics & Applications

2011
Advanced Graphics Technology
IEEE Computer Graphics & Applications 2011 (6); by D. J. Kasik

This article looks at new hardware and software products and tools related to computer graphics.

2011
Tools and Products
IEEE Computer Graphics & Applications 2011 (5); by D. J. Kasik

This article looks at new hardware and software products and tools related to computer graphics.

2011
Advanced Graphics Technology
IEEE Computer Graphics & Applications 2011 (3); by D. J. Kasik

As computing becomes more mobile, there's an increased need to develop more ad vanced input tools and methods.

2011
Tools and Products
IEEE Computer Graphics & Applications 2011 (2); by D. J. Kasik

Gertrudis Graphics' GMX-PhotoPainter is a stand alone Mac and Windows program that transforms an image into an original artwork.

2010 (3)

Computing (specialized) / IEEE Computer Graphics & Applications

2010
Tools and Products
IEEE Computer Graphics & Applications 2010 (4); by D. J. Kasik

This article looks at new hardware and software products and tools related to computer graphics.

2010
Advanced Graphics Technology
IEEE Computer Graphics & Applications 2010 (3); by D. J. Kasik

This article looks at some of today's significant research that could permeate tomorrow's commercially available products.

2010
Advanced Graphics Technology
IEEE Computer Graphics & Applications 2010 (1); by D. J. Kasik

The article focuses on augmented reality AR and interactive devices.

2009 (6)

Computing (specialized) / IEEE Computer Graphics & Applications

2009
Tools and Products
IEEE Computer Graphics & Applications 2009 (6); by D. J. Kasik

This article looks at new hardware and software products and tools related to computer graphics.

2009
Tools and Products
IEEE Computer Graphics & Applications 2009 (5); by D. J. Kasik

This article looks at new hardware and software products and tools related to computer graphics.

2009
Tools and Products
IEEE Computer Graphics & Applications 2009 (4); by D. J. Kasik

The paper discusses the different tools and products in computer software and hardware.

2009
Tools and Products
IEEE Computer Graphics & Applications 2009 (3); by D. J. Kasik

Article covers the following subjects: CSI-Style Video Enhancement, Bolide Software's Image Comparer, 3D Models of Civil Engineering Projects, Nvidia's SLI…

2009
Tools and Products
IEEE Computer Graphics & Applications 2009 (2); by D. J. Kasik

This article looks at new hardware and software products and tools related to computer graphics.

2009
Tools and Products
IEEE Computer Graphics & Applications 2009 (1); by D. J. Kasik

This article looks at new hardware and software products and tools related to computer graphics.

2008 (5)

Computing (specialized) / IEEE Computer Graphics & Applications

2008
Tools and Products
IEEE Computer Graphics & Applications 2008 (6); by E. Zintel

Department editor Dave Kasik highlights some of the new computer graphics tools and products on the market.

2008
Tools and Products
IEEE Computer Graphics & Applications 2008 (5); by E. Zintel

Department editor Dave Kasik highlights some of the new computer graphics tools and products on the market.

2008
Tools and Products
IEEE Computer Graphics & Applications 2008 (4); by E. Zintel

Department editor Dave Kasik highlights some of the new computer graphics tools and products on the market.

2008
Tools and Products
IEEE Computer Graphics & Applications 2008 (3); by E. Zintel

Department editor Dave Kasik highlights some of the new computer graphics tools and products on the market.

2008
Tools and Products
IEEE Computer Graphics & Applications 2008 (1); by D. J. Kasik

Department editor Dave Kasik highlights some of the new computer graphics tools and products on the market.