
History of Computer Graphics in 291 Chapters
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- This is a curated and experimental site, offering historical and visual index of all collected sources.
- The site does not host any of the files. It only provides an index and links to full text files.
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1981
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History of Ideas
This report provides a chronological overview of significant themes and trends in computer graphics and visualization, based on the provided article titles spanning from 1984 to 2025. Each section highlights key developments, shifts, and continuities, supported by illustrative examples.
The Foundations: Graphics, CAD, and Early Scientific Exploration (1984-1987)
The mid-1980s represent a foundational period, heavily focused on establishing the core principles and technologies of computer graphics. A dominant theme is Computer-Aided Design and Manufacturing (CAD/CAM), alongside the burgeoning field of workstation development. Articles like "The IRIS Workstation" (1984) and "Distributed CAD/CAM: Myth and Reality" (1984) reflect the industry's drive to create powerful, integrated design environments.
Early shifts are visible in the growing attention to human factors and user interfaces, recognizing the importance of usability beyond raw processing power. "Human factors issues in VDT use" (1984) and "The human factors of computer graphics interaction techniques" (1984) underscore this. Simultaneously, 3D graphics algorithms like ray tracing and hidden surface removal were actively researched, as seen in "Space subdivision for fast ray tracing" (1984).
By 1985, computer animation began to emerge as a distinct area, with titles such as "Three-Dimensional Computer Animation: More an Evolution Than a Motion Problem" and "Animated 3D CT Imaging" (1985) hinting at its potential. The application of graphics to medical imaging also gained traction, exemplified by "3D Reconstruction of Cerebral Blood Vessels" (1985). The discussions on graphics standards (e.g., PHIGS, GKS) intensified from 1986, aiming for interoperability and broader adoption, as highlighted in "PHIGS: A Standard, Dynamic, Interactive Graphics Interface" (1986). The artistic side of computer graphics also found its voice, with "Artists and Computers: A Retrospective" (1986).
In 1987, the push for interactive control of human and animal figures for animation became more apparent ("Near-Real-Time Control of Human Figure Models"). Intriguing concepts related to virtual environments began to surface, such as "Experiences with the Alternate Reality Kit: An Example of the Tension between Literalism and Magic" (1987), laying very early groundwork for future immersive technologies.
Expanding Horizons: Realism, Scientific Visualization, and Early Virtual Worlds (1988-1991)
This period saw significant advancements in rendering realism and the formalization of scientific visualization. The development of high-performance hardware continued to be a critical enabler, with articles like "The Intel i860 64-bit processor: a general-purpose CPU with 3D graphics capabilities" (1989) showcasing the industry's pursuit of specialized graphics processors.
A strong continuity from the previous period was the focus on rendering techniques such as ray tracing, with efforts to optimize it for multiprocessor systems ("Exploiting coherence for multiprocessor ray tracing," 1989). Scientific Visualization (SciVis) matured into a dedicated field, emphasized by "The application visualization system: a computational environment for scientific visualization" (1989) and specific applications like "Visualizing oceanographic data" (1989) and "Visualizing chaos: Lyapunov surfaces and volumes" (1990). The 1990 article "RenderMan: pursuing the future of graphics" cemented the importance of production-quality rendering.
Key shifts included the growing emphasis on real-time graphics and animation, moving beyond static images ("A real time particle system for display of ship wakes," 1990). The concept of multimedia emerged as a powerful new paradigm, integrating graphics with sound, video, and interactive elements. "Cinematic primitives for multimedia" (1991) and "Developing multimedia applications" (1991) reflect this trend. Medical visualization continued its evolution, with articles discussing "Mapping brain function on 3D models" (1990) and "Visualizing 3D PET images" (1991). Early discussions about augmented reality also appeared, albeit implicitly, showcasing the continuous push for merging digital content with the real world.
The Immersive Leap: Virtual Reality Dominates and New Applications Emerge (1992-1995)
The mid-1990s are defined by the explosive growth and exploration of Virtual Reality (VR). Articles such as "What are virtual environments?" (1994), "Japanese activities in virtual reality" (1994), and "A conceptual virtual reality model" (1994) show the intense academic and industrial interest in defining, building, and applying VR systems. Applications were diverse, from training simulations like "Training the officer of the deck" (1995) to medical procedures such as "Computer-aided simulation for bone surgery" (1993) and even evacuation planning ("See how they run: modeling evacuations in VR," 1995).
A notable shift was the focus on practical implementation and performance for complex VR environments, including parallel rendering for large data ("Parallel volume rendering on a network of workstations," 1993) and addressing human factors in immersive displays ("Human factors in the design of an immersive display," 1994). Beyond VR, rapid prototyping and manufacturing gained prominence as a significant application area for computer graphics, with titles like "Computer Graphics in Rapid Prototyping Technology" (1995) and "Removing zero-volume parts from CAD models" (1995).
Nonphotorealistic Rendering (NPR) also started to carve out its niche, exploring expressive and artistic rendering styles beyond photorealism, as indicated by "Expressive rendering: a review of nonphotorealistic techniques" (1995). Scientific visualization continued to find new domains, including "Visualization of volcanic ash clouds" (1995) and "Visualization of calcium activity in nerve cells" (1995).
Networking, Digital Humans, and Emerging Data Frontiers (1996-1999)
This period saw a deepening integration of graphics with networking and a strong focus on creating realistic and interactive digital humans. Networked Virtual Reality became a major theme, driven by the rise of the World Wide Web. "VRML adds a new dimension to Web browsing" (1996) and "Distributed virtual environments" (1996) illustrate the push for collaborative and web-accessible 3D experiences. By 1999, VRML had solidified as a standard, with "Developing the VRML 97 International Standard" (1999) and applications like "Large-Scale Mine Visualization Using VRML" (1999).
A significant continuity and expansion was the focus on digital humans and their animation. This included detailed modeling of cloth draping ("An evolving system for simulating clothes on virtual actors," 1996) and realistic human motion ("Animating human locomotion with inverse dynamics," 1996). By 1998, the field was deeply engaged in "Real-Time Animation of Realistic Virtual Humans" and "Analyzing Facial Expressions for Virtual Conferencing."
Information Visualization (InfoVis) emerged as a distinct discipline, focusing on making sense of abstract data, with "Visualizing retrieved information: a survey" (1996) and "Information Visualization Applications in the Real World" (1997). The concept of data security in digital images also arose, leading to research in "Watermarking 3D Objects for Verification" (1999) and "Protecting Digital-Image Copyrights" (1999). Finally, augmented reality continued to be explored, particularly for outdoor environments and collaboration, as seen in "Orientation Tracking for Outdoor Augmented Reality Registration" (1999) and "Collaborative Visualization in Augmented Reality" (1998).
The New Millennium: Scale, Smartness, and Cross-Reality (2000-2004)
Entering the new millennium, the field grappled with scaling graphics technologies to new levels of complexity and data size, while also exploring "smarter" and more integrated experiences. A dominant theme was "Ultrascale Visualization," addressing the challenges of handling massive datasets, as reflected in "Ultrascale Collaborative Visualization Using a Display-Rich Global Cyberinfrastructure" (2010 – I've used a later example here that better captures the trend even if the article itself is from a bit later in my current grouping, as the themes of 2000's 'future' articles already point to this need). Discussions in 2000 focused on "Future Directions of Graphics in Entertainment," "Scientific Visualization in the Next Millennium," and "Virtual and Augmented Reality 2020," indicating a forward-looking perspective across sub-disciplines.
A key shift was the formalization and expansion of Augmented Reality (AR), moving beyond tracking research to practical applications like "Augmented Reality for Aircraft Maintenance Training and Operations Support" (2011) and the intriguing concept of the "MagicBook - Moving Seamlessly between Reality and Virtuality" (2001). The integration of graphics with sound in virtual worlds became a notable area, explored in "Creating Interactive Virtual Auditory Environments" (2002).
From 2003, 3D reconstruction and urban modeling became prominent, with efforts to automatically generate city models from real-world data ("Automatic Generation of High-Quality Building Models from Lidar Data," 2003). The emergence of Visual Analytics as a distinct field, blending visualization with analytical reasoning for large and complex datasets, was a significant development, as seen in "Visual Analytics" (2004) and "Visual Data Mining in Large Geospatial Point Sets" (2004). Haptic rendering also gained substantial attention, focusing on tactile feedback for virtual interactions ("Haptic Rendering: Introductory Concepts," 2004).
User-Centricity, Specialized Applications, and Immersive Evolution (2005-2009)
This period showcased a strong emphasis on user experience, tailoring visualization and interactive systems to specific needs and expanding the reach of immersive technologies. Mixed Reality (MR) continued its growth, applying to practical domains like "Mixed Reality in Education, Entertainment, and Training" (2005) and even therapeutic uses such as "Using Augmented Reality to Treat Phobias" (2005).
A significant shift was the increased focus on large interactive displays and tabletops. Articles like "Applications of Large Displays" (2005) and "Interactive Tabletop Exhibits in Museums and Galleries" (2006) demonstrate the move towards shared, collaborative physical-digital workspaces. The concept of "Serious Games" gained momentum, leveraging game technologies for purposes beyond entertainment, including training and social change ("Serious Games for Immersive Cultural Training," 2009).
Visual Analytics continued to formalize and broaden its scope, addressing areas like cybersecurity ("Visualization for Cybersecurity," 2006) and exploring the definition of "insight" in visualization ("Defining Insight for Visual Analytics," 2009). Mobile graphics and mobile AR also became a key area of research, anticipating the smartphone revolution ("Mobile 3D City Maps," 2008). The creation and control of "Virtual Populace" (crowd simulation) for realistic scenarios became a specialized area, highlighted by "Modeling Groups of Plausible Virtual Pedestrians" (2009) and "Brain Springs: Fast Physics for Large Crowds in WALL•E" (2009).
AI Integration, Big Data, and The Metaverse's Precursors (2010-2014)
This era was marked by the increasing influence of artificial intelligence and machine learning on graphics and visualization, alongside the continued challenge of "big data." The concept of "Knowledge-Assisted Visualization" emerged, integrating AI techniques to enhance visual analysis, as exemplified by "Prajna: Adding Automated Reasoning to the Visual- Analysis Process" (2010). The pervasive challenge of "Big-Data Visualization" became a central theme, exploring techniques for "Visualizing Large, Heterogeneous Data in Hybrid-Reality Environments" (2013).
A notable shift was the rise of web-based 3D graphics, with technologies like WebGL becoming viable for interactive experiences in browsers ("The LiverAnatomyExplorer: A WebGL-Based Surgical Teaching Tool," 2013). Computational aspects of fabrication and 3D printing also gained significant traction, moving from theoretical discussions to practical applications in design and manufacturing ("Design-to-Fabricate: Maker Hardware Requires Maker Software," 2013).
Augmented Reality continued to evolve, moving towards more interactive and integrated experiences ("Hands in Space: Gesture Interaction with Augmented-Reality Interfaces," 2014). The idea of "Visualization beyond the Desktop" became a guiding principle, encompassing large displays and highly immersive environments ("Quo Vadis CAVE: Does Immersive Visualization Still Matter?," 2014). The digitization of cultural heritage also saw continued progress, with projects like "CultLab3D: Digitizing Cultural Heritage" (2014).
Personalization, Explainable AI, and The Rise of XR (2015-2019)
This period saw a deepening focus on personal data, the intersection of visualization with burgeoning AI applications, and the accelerating development of Extended Reality (XR). A significant shift was the emergence of "Personal Visualization" and "Personal Visual Analytics," empowering individuals to understand their own data, as seen in "Characterizing Visualization Insights from Quantified Selfers' Personal Data Presentations" (2015) and "Data Clothing and BigBarChart: Designing Physical Data Reports on Indoor Pollutants for Individuals and Communities" (2021 – again, a later example that solidifies a trend started earlier). Data Physicalization continued to grow as a means to interact with data in tangible ways ("Data Tectonics: A Framework for Building Physical and Immersive Data Representations," 2018).
The increasing adoption of machine learning led to a critical new area: "Visual Analytics for Explainable Deep Learning." Articles like "Visualization for Trust in Machine Learning Revisited" (2018/2024) and "RNNbow: Visualizing Learning Via Backpropagation Gradients in RNNs" (2018) highlighted the need for transparency in AI models.
Immersive Analytics became a recognized field, exploring how to leverage VR/AR for data analysis ("Comfortable Immersive Analytics With the VirtualDesk Metaphor," 2019). Extended Reality (XR), encompassing VR, AR, and mixed reality, broadened its applications, from "Virtual Reality Training Application for Adults With Asperger's Syndrome" (2019) to industrial settings within "Industrie 4.0" ("Visual Computing as a Key Enabling Technology for Industrie 4.0," 2015). Art-science collaborations also gained prominence, often integrating data and AI into creative practices ("Victoria Vesna: Inviting Meaningful Organic Art-Science Collaboration," 2019).
The AI-XR Nexus: Metaverse, Quantum, and Human-Centric Evolution (2020-2025)
The most recent period is characterized by the powerful convergence of Artificial Intelligence (AI) and Extended Reality (XR), alongside the emergence of "metaverse" concepts and quantum computing. A dominant and transformative shift is the exploration of "Generative AI for Visualization," as seen in "Generative AI for Visualization: Opportunities and Challenges" (2024) and "How Text-to-Image Generative AI Is Transforming Mediated Action" (2024). This goes hand-in-hand with continued emphasis on AI Explainability and Human-Centered Machine Learning ("Visualization for AI Explainability," 2022).
The concept of the "Metaverse" rapidly gained traction, moving from buzzword to a domain for practical applications, particularly in medical training and fashion showrooms, as described in "MAGES 4.0: Accelerating the World's Transition to VR Training and Democratizing the Authoring of the Medical Metaverse" (2023) and "The Mixed Tangible Catalog: Toward Tangible and Sustainable B2B Metaverse Fashion Showrooms" (2024).
A significant new frontier is "Quantum Computing and Visualization," with titles like "Quantum Visual Computing" (2024), "Quantum Machine Learning Playground" (2024), and even "Quantum Wave Function Collapse for Procedural Content Generation" (2024), indicating a burgeoning interdisciplinary field. Next-Generation Mixed-Reality User Experiences are evolving rapidly, integrating large language models (LLMs) and advanced guidance systems, as shown by "Next Generation XR Systems - Large Language Models Meet Augmented and Virtual Reality" (2025).
Continuities include the persistent application of VR/AR for medical and therapeutic purposes ("Battle Against Your Fears: Virtual Reality Serious Games and Physiological Analysis for Phobia Treatment," 2025), and the ongoing efforts in cultural heritage digitization, now pushing towards "Autonomous 3-D Digitization for Arbitrary Cultural Heritage Objects" (2025). Finally, fundamental discussions around fairness and trust in visualization are solidifying, as prompted by "How FAIR is VIS?" (2025), reflecting a growing awareness of ethical implications in the rapidly advancing field.
A searchable index (by theme and year) of all 291 IEEE Computer Graphics & Applications cover pages (from 1981 to present).

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![]() | Applications DepartmentA collection of IEEE CG&A articles from the Applications department. Edited by Mike Potel since 1994. |
![]() | Guest Editors' Introduction |
![]() | Education |
![]() | Projects in VR |
![]() | Tools and Products |
![]() | Visualization Viewpoints |
![]() | About the Cover |
![]() | Graphically Speaking |
![]() | Spatial Interfaces |
![]() | Dissertation Impact |
![]() | Art on Graphics |
![]() | From the Editor |
A searchable index (title, author, year) of all 3022 IEEE Computer Graphics & Applications articles (excluding table of contents, front covers, commercials).
Common themes: visualization; graphics; 3d; virtual reality; data; information; interactive; design; modeling; display; rendering; image; analysis; human; surface; animation; simulation; analytics;

A searchable index of 5496 IEEE Computer Graphics & Applications authors. 1066 authors published multiple articles.

Gary Singh | 141 articles |
James Blinn | 71 articles |
Andrew Glassner | 54 articles |
Francesca Samsel | 30 articles |
Theresa-Marie Rhyne | 26 articles |
Mike Potel | 25 articles |
David Kasik | 25 articles |
Kwan-Liu Ma | 25 articles |
Bruce Donald Campbell | 24 articles |
L. Miguel Encarnação | 22 articles |
Carl Machover | 21 articles |
André Stork | 20 articles |
Gabriel Taubin | 20 articles |
Daniel Thalmann | 20 articles |
Tosiyasu Kunii | 19 articles |
Pak Chung Wong | 18 articles |
Daniel Keim | 16 articles |
David Ebert | 16 articles |
Nadia Magnenat-Thalmann | 16 articles |
Melanie Tory | 15 articles |
Daniel Keefe | 14 articles |
Beatriz Sousa Santos | 14 articles |
Sheelagh Carpendale | 14 articles |
Donald Greenberg | 14 articles |
Dave Sims | 14 articles |
Norman Badler | 13 articles |
Lawrence Rosenblum | 13 articles |
John Dill | 13 articles |
William Ribarsky | 13 articles |
Rae Earnshaw | 13 articles |
Chris Johnson | 12 articles |
Torsten Möller | 12 articles |
Margaret Neal | 12 articles |
Mary Whitton | 11 articles |
Remco Chang | 11 articles |
Maureen Stone | 11 articles |
Hanspeter Pfister | 11 articles |
Thomas Ertl | 11 articles |
Jarke van Wijk | 11 articles |
Holly Rushmeier | 11 articles |
Dieter Schmalstieg | 11 articles |
James Miller | 11 articles |
Larry Hodges | 11 articles |
Gerik Scheuermann | 10 articles |
Mel Slater | 10 articles |
Ross Maciejewski | 10 articles |
Hans Hagen | 10 articles |
David Laidlaw | 10 articles |
James Thomas | 10 articles |
Nahum Gershon | 10 articles |
Ben Delaney | 10 articles |
Les Piegl | 10 articles |
Robert Laramee | 9 articles |
Guido Reina | 9 articles |
Christina Gillmann | 9 articles |
Robert Kosara | 9 articles |
Tobias Schreck | 9 articles |
Bongshin Lee | 9 articles |
Min Chen | 9 articles |
Petra Isenberg | 9 articles |
Alex Endert | 9 articles |
Andrew Johnson | 9 articles |
Arie Kaufman | 9 articles |
Mike Bailey | 9 articles |
Pheng-Ann Heng | 9 articles |
Cláudio Silva | 8 articles |
Silvia Miksch | 8 articles |
Daniel Weiskopf | 8 articles |
Takeo Igarashi | 8 articles |
Benjamin Watson | 8 articles |
Han-Wei Shen | 8 articles |
José Encarnação | 8 articles |
Colin Ware | 8 articles |
James Ahrens | 8 articles |
Jean-Daniel Fekete | 8 articles |
Ben Shneiderman | 8 articles |
Charles Hansen | 8 articles |
David Rogers | 8 articles |
Charlie Wang | 8 articles |
Michael Zyda | 8 articles |
Jörn Kohlhammer | 7 articles |
Rahul Basole | 7 articles |
E. Wes Bethel | 7 articles |
Paulo Dias | 7 articles |
Anthony Steed | 7 articles |
Markus Gross | 7 articles |
Dieter Fellner | 7 articles |
John Stasko | 7 articles |
Henry Fuchs | 7 articles |
Jason Leigh | 7 articles |
Xiaogang Jin | 7 articles |
Ming Lin | 7 articles |
Gitta Domik | 7 articles |
Joseph LaViola Jr. | 7 articles |
Sumanta Pattanaik | 7 articles |
William Wright | 7 articles |
Brian Barsky | 7 articles |
Ulrich Neumann | 7 articles |
Thomas Sederberg | 7 articles |
Philip Robertson | 7 articles |
Peter Wilson | 7 articles |
Michele Fiorentino | 6 articles |
Michael Sedlmair | 6 articles |
Shixia Liu | 6 articles |
Charles Hughes | 6 articles |
Richard Zhang | 6 articles |
Chaoli Wang | 6 articles |
Catherine Plaisant | 6 articles |
Ginger Alford | 6 articles |
Wei Chen | 6 articles |
Helwig Hauser | 6 articles |
Amit Agrawal | 6 articles |
Turner Whitted | 6 articles |
Hank Childs | 6 articles |
Huamin Qu | 6 articles |
James Foley | 6 articles |
Oliver Bimber | 6 articles |
Victoria Interrante | 6 articles |
Zhigeng Pan | 6 articles |
Peichang Ouyang | 6 articles |
Kelly Gaither | 6 articles |
Voicu Popescu | 6 articles |
Susumu Tachi | 6 articles |
Zhigang Deng | 6 articles |
Hans-Peter Seidel | 6 articles |
Roberto Scopigno | 6 articles |
Michael Cohen | 6 articles |
Jan Krikke | 6 articles |
Alex Pang | 6 articles |
Stephen Eick | 6 articles |
Nelson Max | 6 articles |
Steven Feiner | 6 articles |
Jeffrey Abouaf | 6 articles |
Thomas DeFanti | 6 articles |
Karen Whitehouse | 6 articles |
Tony DeRose | 6 articles |
Ware Myers | 6 articles |
Peter Eisert | 5 articles |
Tatiana von Landesberger | 5 articles |
Natalia Andrienko | 5 articles |
Gennady Andrienko | 5 articles |
Niklas Elmqvist | 5 articles |
Aaron Hertzmann | 5 articles |
Peter Shirley | 5 articles |
David Borland | 5 articles |
Mark Billinghurst | 5 articles |
Alan Chalmers | 5 articles |
Petros Faloutsos | 5 articles |
Soraia Raupp Musse | 5 articles |
Kurt Debattista | 5 articles |
Tobias Günther | 5 articles |
Dave Kasik | 5 articles |
Bernhard Preim | 5 articles |
Deborah Silver | 5 articles |
Nick England | 5 articles |
Anders Ynnerman | 5 articles |
Greg Welch | 5 articles |
Paolo Cignoni | 5 articles |
Daniel Cohen-Or | 5 articles |
Klaus Mueller | 5 articles |
Alexander Pasko | 5 articles |
Bedrich Benes | 5 articles |
Xiaoyang Mao | 5 articles |
Mark Livingston | 5 articles |
Dinesh Manocha | 5 articles |
Jing Qin | 5 articles |
Michael Macedonia | 5 articles |
Stephen North | 5 articles |
Doug Bowman | 5 articles |
Maxine Brown | 5 articles |
Penny Rheingans | 5 articles |
Laurel Sheppard | 5 articles |
Bernd Fröhlich | 5 articles |
Thomas Funkhouser | 5 articles |
Ingrid Carlbom | 5 articles |
Jack Bresenham | 5 articles |
Martin Göbel | 5 articles |
Roger Hersch | 5 articles |
Martin Stytz | 5 articles |
Arthur Toga | 5 articles |
John Charles | 5 articles |
Anne Lear | 5 articles |
Michael Rhodes | 5 articles |
Jane Wilhelms | 5 articles |
Ronald Goldman | 5 articles |
Gregory Nielson | 5 articles |
Jayaram Udupa | 5 articles |
Gabor Herman | 5 articles |
Joseph Gabbard | 4 articles |
Didier Stricker | 4 articles |
Alark Joshi | 4 articles |
Daniel Wiegreffe | 4 articles |
G. Elisabeta Marai | 4 articles |
Tobias Isenberg | 4 articles |
Francesco Ferrise | 4 articles |
Penousal Machado | 4 articles |
Massimo Bergamasco | 4 articles |
Fotis Liarokapis | 4 articles |
Nuria Pelechano | 4 articles |
Kenneth Moreland | 4 articles |
Blair MacIntyre | 4 articles |
Eun Kyoung Choe | 4 articles |
Pourang Irani | 4 articles |
Chi-Wing Fu | 4 articles |
Lars Linsen | 4 articles |
Kapil Dev | 4 articles |
Lyn Bartram | 4 articles |
George Fitzmaurice | 4 articles |
Faramarz Samavati | 4 articles |
Michitaka Hirose | 4 articles |
Christopher Johnson | 4 articles |
Thomas Wischgoll | 4 articles |
Mubbasir Kapadia | 4 articles |
Johanna Beyer | 4 articles |
Mennatallah El-Assady | 4 articles |
Daniele Quercia | 4 articles |
Christoph Müller | 4 articles |
Yuki Igarashi | 4 articles |
T. Metin Sezgin | 4 articles |
Christopher Collins | 4 articles |
Charles Perin | 4 articles |
Yong-Jin Liu | 4 articles |
Benjamin Bach | 4 articles |
Uta Hinrichs | 4 articles |
Hongfeng Yu | 4 articles |
Jim Foley | 4 articles |
Richard Parent | 4 articles |
Marc Alexa | 4 articles |
Jing Yang | 4 articles |
Tim Dwyer | 4 articles |
Anastasia Bezerianos | 4 articles |
Kai Xu | 4 articles |
Wesley Willett | 4 articles |
Fabio Ganovelli | 4 articles |
T. Jankun-Kelly | 4 articles |
Bernd Hentschel | 4 articles |
Cagatay Turkay | 4 articles |
Arthur Olson | 4 articles |
Nathalie Henry Riche | 4 articles |
Tobias Höllerer | 4 articles |
Anatole Lécuyer | 4 articles |
Ming-Liang Cao | 4 articles |
Yi Li | 4 articles |
John Lewis | 4 articles |
Georges Grinstein | 4 articles |
Wojciech Matusik | 4 articles |
Holger Theisel | 4 articles |
Masahiko Inami | 4 articles |
Rynson Lau | 4 articles |
Cagatay Basdogan | 4 articles |
Issei Fujishiro | 4 articles |
Hanqiu Sun | 4 articles |
David Arnold | 4 articles |
Carsten Görg | 4 articles |
Philipp Slusallek | 4 articles |
Paul Debevec | 4 articles |
Caroline Ziemkiewicz | 4 articles |
Franco Tecchia | 4 articles |
Ramesh Raskar | 4 articles |
Chaomei Chen | 4 articles |
Marc Levoy | 4 articles |
Frits Post | 4 articles |
Christopher Stapleton | 4 articles |
Mateu Sbert | 4 articles |
Ed Zintel | 4 articles |
Keri Schreiner | 4 articles |
Tom Geller | 4 articles |
Daniel Aliaga | 4 articles |
Donald Brutzman | 4 articles |
Kenneth Salisbury | 4 articles |
Andrew Forsberg | 4 articles |
Aristides Requicha | 4 articles |
Judith Brown | 4 articles |
Andries van Dam | 4 articles |
Perry Cook | 4 articles |
Gershon Elber | 4 articles |
William Buxton | 4 articles |
Thomas Moher | 4 articles |
Wayne Tiller | 4 articles |
Alyn Rockwood | 4 articles |
Michael Capps | 4 articles |
Simon Julier | 4 articles |
Stephen Figgins | 4 articles |
Mary Hanson | 4 articles |
James Ferwerda | 4 articles |
Fumihiko Kimura | 4 articles |
Margaret Weatherford | 4 articles |
F. David Fracchia | 4 articles |
Theo Pavlidis | 4 articles |
Robin Baldwin | 4 articles |
Clifford Pickover | 4 articles |
R. Anthony Reynolds | 4 articles |
John Woodwark | 4 articles |
Jack Grimes | 4 articles |
David McAllister | 4 articles |
Angela Reilly | 4 articles |
Kazunori Yamaguchi | 4 articles |
Daniel López-Fernández | 3 articles |
Kuno Kurzhals | 3 articles |
Michael Papka | 3 articles |
Marcello Carrozzino | 3 articles |
Stefania Serafin | 3 articles |
Andreas Kerren | 3 articles |
Johanna Schmidt | 3 articles |
Karim Huesmann | 3 articles |
Simon Leistikow | 3 articles |
David Gotz | 3 articles |
Manfred Lau | 3 articles |
Hendrik Strobelt | 3 articles |
Eva Mayr | 3 articles |
Yvonne Jansen | 3 articles |
Samuel Silva | 3 articles |
Oliver Deussen | 3 articles |
Yong Wang | 3 articles |
Yuxin Ma | 3 articles |
Karsten Klein | 3 articles |
Danielle Albers Szafir | 3 articles |
Raffaele De Amicis | 3 articles |
Jesús Mayor | 3 articles |
Laura Raya | 3 articles |
Muhammad Usman | 3 articles |
Yingcai Wu | 3 articles |
Jorge Posada | 3 articles |
Thomas Bashford-Rogers | 3 articles |
Edyta Paulina Bogucka | 3 articles |
Ying Zhao | 3 articles |
Michael Becher | 3 articles |
Pedro Company | 3 articles |
Paul Rosen | 3 articles |
Ying He | 3 articles |
Samuel Huron | 3 articles |
M. Eduard Gröller | 3 articles |
Amitabh Varshney | 3 articles |
Marcus Magnor | 3 articles |
Diego Gutierrez | 3 articles |
Johannes Fuchs | 3 articles |
Luca Maria Aiello | 3 articles |
Ligang Liu | 3 articles |
Ye Zhao | 3 articles |
R. Jordan Crouser | 3 articles |
Kim Marriott | 3 articles |
Danyel Fisher | 3 articles |
Steven Mark Drucker | 3 articles |
Juliana Freire | 3 articles |
Michelle Zhou | 3 articles |
William Lorensen | 3 articles |
Çagatay Demiralp | 3 articles |
Zhan Song | 3 articles |
Yizhou Yu | 3 articles |
Lisa Sobierajski Avila | 3 articles |
William Schroeder | 3 articles |
Miriah Meyer | 3 articles |
Jason Dykes | 3 articles |
Jürgen Döllner | 3 articles |
Jinah Park | 3 articles |
Michael Krone | 3 articles |
Jean Scholtz | 3 articles |
Valery Adzhiev | 3 articles |
Frank Steinicke | 3 articles |
Arjan Kuijper | 3 articles |
Marcin Kozak | 3 articles |
Taehyun Rhee | 3 articles |
Xinchang Wang | 3 articles |
Wenwen Dou | 3 articles |
Klaus Hinrichs | 3 articles |
Koji Koyamada | 3 articles |
Diego Borro | 3 articles |
Frédéric Vernier | 3 articles |
Dietmar Saupe | 3 articles |
Martin Hachet | 3 articles |
Jessica Hodgins | 3 articles |
Robert Kirby | 3 articles |
Ross Whitaker | 3 articles |
Alberto Raposo | 3 articles |
Berk Geveci | 3 articles |
Yoshifumi Kitamura | 3 articles |
Pedro Cruz | 3 articles |
Takayuki Itoh | 3 articles |
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