obren.io / 359°

History of Computer Graphics in 291 Chapters

About

  • This is a curated and experimental site, offering historical and visual index of all collected sources.
  • The site does not host any of the files. It only provides an index and links to full text files.
  • Full text of many sources is behind a paywall. You may need to obtain a subscription to read full text.

Latest Issue

2025
2025, no. 1: Mixed Reality

Latest Issue:
Mixed Reality

  • Effect of White Matter Uncertainty Visualization in Neurosurgical Decision-Making
  • Design and Implementation of the Transparent, Interpretable, and Multimodal (TIM) AR Personal Assistant
  • Special Issue on Next-Generation Mixed-Reality User Experiences: Smart Guidance Systems
  • Augmented Reality Art Museum Mobile Guide for Enhancing User Experience
  • Next Generation XR Systems - Large Language Models Meet Augmented and Virtual Reality
  • ...

History

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2024
2024, no. 1: Interactive Visualizations

A Year Ago:
Interactive Visualizations

  • Rendering the Bluish Appearance of Snow: When Light Transmission Matters
  • Lexcube: Interactive Visualization of Large Earth System Data Cubes
  • A Workflow to Visually Assess Interobserver Variability in Medical Image Segmentation
  • Interactive Visualization in Applications
  • 2022 IEEE Scientific Visualization Contest Winner: Multifield Analysis of Vorticity-Driven Lateral Spread in Wildfire Ensembles
  • ...
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2020
2020, no. 1: Origins

5 Years Ago:
Origins

  • Eleanor Lutz: Making Art From Public Data
  • Enabling Domain Expertise in Scientific Visualization With CinemaScience
  • Automatic Generation of Typographic Font From Small Font Subset
  • Towards Placental Surface Vasculature Exploration in Virtual Reality
  • Origins of Global Illumination
  • ...
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2015
2015, no. 1: Where Art Meets Science

10 Years Ago:
Where Art Meets Science

  • A VR-Based Serious Game for Studying Emotional Regulation in Adolescents
  • Teaching Information Aesthetics as a Research Class in China
  • A "Design First" Approach to Visualization Innovation
  • Future Directions in Computer Graphics and Visualization: From CG&A's Editorial Board
  • The Reality Deck-an Immersive Gigapixel Display
  • ...
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2010
2010, no. 1: Knowledge-Assisted Visualization

15 Years Ago:
Knowledge-Assisted Visualization

  • Goodbye, Hello
  • Prajna: Adding Automated Reasoning to the Visual- Analysis Process
  • Advanced Graphics Technology
  • Dynamic Terrain for Multiuser Real-Time Environments
  • An Abstract Career
  • ...
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2005
2005, no. 1: Emerging Technologies

20 Years Ago:
Emerging Technologies

  • Virtual Surgery Brings Back Smiles
  • Time Follower's Vision: A Teleoperation Interface with Past Images
  • Crop Art, Part 3
  • CirculaFloor
  • Guest Editors' Introduction: Emerging Technologies 2004
  • ...
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1981
1981, no. 1: Premiere Issues, Display Hardware, Antialiansing, Business Graphics

Premiere Issue:
Premiere Issues, Display Hardware, Antialiansing, Business Graphics