obren.io / curated reads

History of Computer Graphics in 296 Chapters

About

  • This is a curated and experimental site, offering historical and visual index of all collected sources.
  • The site does not host any of the files. It only provides an index and links to full text files.
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Latest Issue

2025
2025, no. 6: Human-AI Interaction

Latest Issue:
Human-AI Interaction

  • Agentic Visualization: Extracting Agent-Based Design Patterns From Visualization Systems
  • EIC Editorial - November 2025
  • The Art of Digital Rendering
  • Sky-High AI
  • FashionCook: A Visual Analytics System for Human-AI Collaboration in Fashion E-Commerce Design
  • ...

History

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2024
2024, no. 6: Mixed Reality

A Year Ago:
Mixed Reality

  • Using Virtual Reality in the Learning of Geomatic Engineering Education
  • Die-Cast: A Tech-Invested Immersive Performance Company for Tech-Enabled Audiences
  • Situated Visualization in Motion
  • Procedural Fish Modeling
  • The Augmented City
  • ...
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2020
2020, no. 6: Data Physicalization

5 Years Ago:
Data Physicalization

  • Challenges in Evaluating Interactive Visual Machine Learning Systems
  • Data Physicalization
  • Best of the Best
  • What We Talk About When We Talk About Data Physicality
  • Valley Viz
  • ...
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2015
2015, no. 6: Human-Centered Data Visualization

10 Years Ago:
Human-Centered Data Visualization

  • Human-Centered Data Visualization [Guest editors' introduction]
  • Slow Vis: Extending Opportunities for Insight and Understanding Over Time
  • WordlePlus: Expanding Wordle's Use through Natural Interaction and Animation
  • Key-Node-Separated Graph Clustering and Layouts for Human Relationship Graph Visualization
  • ENTVis: A Visual Analytic Tool for Entropy-Based Network Traffic Anomaly Detection
  • ...
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2010
2010, no. 6: Pacific Visualizaiton

15 Years Ago:
Pacific Visualizaiton

  • Visualizing Graphs and Clusters as Maps
  • Guest Editors' Introduction: Highlights from IEEE Pacific Visualization
  • Advanced Volume Illumination with Unconstrained Light Source Positioning
  • Improved Scatterplot Design
  • From Designing Products to Fabricating Them from Planar Materials
  • ...
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2005
2005, no. 6: Moving Mixed Reality inot the Real World

20 Years Ago:
Moving Mixed Reality inot the Real World

  • Dance Movement: A Focus on the Technology
  • Using Augmented Reality to Treat Phobias
  • How to solve a Quadratic Equation
  • Visualization of Fluid Mixing in Microchannels
  • Designing a Visualization Framework for Multidimensional Data
  • ...
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1981
1981, no. 1: Premiere Issues, Display Hardware, Antialiansing, Business Graphics

Premiere Issue:
Premiere Issues, Display Hardware, Antialiansing, Business Graphics