
ACM interactions
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- This is a curated and experimental site, offering historical and visual index of all collected sources.
- The site does not host any of the files. It only provides an index and links to full text files.
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History of Ideas
The field of Human-Computer Interaction (HCI) is a dynamic landscape, constantly evolving to address new technological frontiers, shifting societal challenges, and a deepening understanding of human experience. This report offers a chronological journey through recent years, highlighting key themes, transformative shifts, and enduring concerns that have shaped HCI research and practice.
1994: Laying the Foundations – Design Principles and Collaboration
The mid-1990s saw HCI solidifying its core principles while looking ahead. A significant focus was placed on foundational HCI concepts like effective GUI design and the nuanced role of metaphors, as seen in discussions like "Why GUI panic is good panic" and "Metaphor mayhem: mismanaging expectation and surprise." The practical application of design in software development was also a key concern, with articles on "New wave prototyping" and the importance of team collaboration. Early glimpses into multimedia, such as "Informedia: improving access to digital video," hinted at future directions. Conversations with pioneers like Alan Kay and Brenda Laurel underscore the field's engagement with thought leadership, setting a robust intellectual foundation for the decades to come.
1995: Maturing Methodologies and Emerging Agents
In 1995, the emphasis on User-Centered Design (UCD) became even more pronounced. Discussions delved into practical methodologies, including "Qualitative research methods in design and development" and effective "usability testing." The concept of "Essential modeling" for user interfaces emerged, refining how designers captured user needs. This year also marked the initial foray into emerging technologies like "agents," which, while causing some debate (e.g., "Agents of alienation" versus "Looking for the bright side of user interface agents"), signaled a nascent interest in intelligent systems. Crucially, early conversations about the social and ethical implications of technology, like "We can make forgetting impossible, but should we?", began to surface, indicating a growing awareness of HCI's broader societal responsibilities beyond mere functionality.
1996: Beyond Usability – Towards Quality of Experience and Child-Centric Design
A notable shift in 1996 moved the conversation beyond strict "usability" to a more holistic concept of "quality of experience." Articles like "Quality of experience: defining the criteria for effective interaction design" signaled a desire to understand and design for richer user interactions. This year saw a dedicated and prominent focus on designing for and with children, with titles such as "CHIkid voices: it's too bad they don't let you be a kid!" and "Making programming easier for children." The rise of the World Wide Web also became undeniable, with practical discussions on "So you wanna design for the Web" and "A heuristic evaluation of a World Wide Web prototype." The continued exploration of contextual design and ethnography highlighted the importance of understanding real-world user environments.
1997: Integrating UX into Business and Cultural Contexts
As HCI matured, 1997 saw a strong drive to integrate usability more deeply into business practices. "Ensuring success with usability engineering" and "Another approach to justifying the cost of usability" illustrate the push to demonstrate return on investment. The field also began to explicitly acknowledge cultural implications in design, as highlighted by "Avoiding cultural false positives." Debates continued over fundamental interaction paradigms, such as "Direct manipulation vs. interface agents," while new forms like "Interaction design for large displays" were explored. Significantly, healthcare applications for HCI made an appearance with "Human-computer interaction and medical software development," marking an expansion into critical new domains.
1998: The Rise of Collaboration and Interface Ecosystems
In 1998, HCI's scope broadened to encompass distributed and collaborative work environments. A "Special section on collaboratories" and articles like "Through the far looking glass: collaborative remote observing" underscored the increasing importance of remote collaboration. Web design continued its evolution, with discussions on navigation and typography, recognizing the growing complexity of online spaces. A crucial development was the explicit focus on cultural representation and the broader "interface ecology," moving beyond individual interfaces to interconnected systems. This year also saw HCI thinking more strategically about its "vision thing" and "time-to-end-user value," emphasizing its impact beyond mere technical implementation.
1999: The Mobile Dawn and Deepening Contextual Understanding
The turn of the millennium was prefigured by a significant new frontier: mobile phones and communicators. Articles like "Designing mobile phones and communicators for consumer needs at Nokia" clearly signaled the advent of ubiquitous personal computing. Contextual design and ethnography were further refined, with methodologies like the "activity checklist" and "cultural probes" becoming established tools. Discussions around "expressing experiences in design" and "emote control" hinted at the growing recognition of emotional and experiential aspects beyond pure usability. The continued focus on the business value of usability underscored the field's professional maturation.
2000: Global Web Design and the Pace of the Internet
In 2000, the internet's global reach brought new challenges and opportunities. Global Web design and its "cultural dimensions" became a prominent theme, alongside discussions on user requirements for Web projects. The rapid pace of development in "Internet time" influenced how user-centered processes were approached. HCI also began to reflect on the future of interaction itself, with speculative pieces like "(Inter)facing the millennium" and the potential "demise of the book." Notably, this year saw HCI actively challenging its own established wisdom, as evidenced by "seven great myths of usability."
2001: Universal Usability and the Pervasive Future
A strong ethical and practical imperative for universal usability and accessibility emerged in 2001, with calls to bridge the "digital divide" and discussions on "Web content accessibility guidelines." The vision of pervasive computing and the "internet of things that do not exist" gained traction, exploring the challenges of designing for ubiquitous, often invisible, technology. The "future of reading" was explored through initiatives like "eXperiments in the future of reading (XFR)," anticipating new ways of engaging with digital content. HCI continued to expand its global footprint, focusing on "going global with the product design process" and specific regional contexts.
2002: Embracing Emotion and the Craft of Prototyping
In 2002, HCI fully embraced the qualitative dimension of user experience. A significant theme revolved around emotion and aesthetics in design, with articles like "Emotion & design: attractive things work better" and "Use is beauty, beauty use" exploring how beauty influences functionality. The craft of prototyping also received deep attention, with discussions on "demo-driven design" and distinguishing between vaporware and functional prototypes. Mobile HCI continued its evolution with a focus on PDA design and wireless interactions. The field also began to acknowledge "culture class vs. culture clash," recognizing the complexities of cross-cultural design.
2003: Global Reach, Critical Data, and Health Activism
HCI's global engagement deepened significantly in 2003, with extensive discussions on HCI in the "developing world," particularly in China and South Africa, focusing on cultural adaptation and digital literacy. The conversation around "big data" began to emerge, not just as a technical challenge, but with an emphasis on storytelling and privacy, as seen in "A big data confession" and "Telling the story in big data." This year also saw novel applications in health activism ("Designing for health activism") and a specific focus on neurodiversity HCI, indicating a more specialized approach to diverse user needs. The inherent "materiality" of interaction was also explored, pushing beyond screen-based interfaces.
2004: Designing for Fun and Ubiquitous Personalization
A distinct and playful theme emerged in 2004: designing for "fun" and positive emotions. Articles like "Designing for fun" and "Taking fun seriously" underscored a shift towards enhancing enjoyment in user interactions. The broad impact of HCI on mass communication and the trend toward "ubiquitous personalization" were key concerns. The nascent field of automotive HCI also gained traction with "The next revolution: vehicle user interfaces," foreshadowing the future of in-car digital experiences. Discussions on the "myths of usability ROI" continued to refine the business case for HCI, while accessibility remained a core consideration.
2005: The Robotic Frontier and Professionalizing UX
The landscape of HCI expanded dramatically in 2005 with the strong emergence of Human-Robot Interaction (HRI). Titles such as "The robots are coming" and "Socially intelligent robots" showcased the growing interest in designing for interaction with embodied, intelligent agents, particularly for aging populations. Simultaneously, the field grappled with its own identity, engaging in extensive discussions about who "owns" UX and the professionalization of user experience, as explored in "User experience: why do so many organizations believe they own it?". The concept of ambient intelligence and "attentive objects" also continued to evolve, highlighting the disappearing computer.
2006: Mobile, Secure, and Tangibly Designed
Mobile HCI continued its deep dive in 2006, moving beyond basic design to specific challenges like text entry and navigation on handheld devices. A significant new focus was security and privacy, with dedicated discussions on "usable security" and designing for user decision-making around data protection. The craft of prototyping was emphasized, with "prototyping with junk" and "sketching in hardware" highlighting hands-on design methods. The complexities of global and cross-cultural design were further explored, particularly concerning offshore usability and managing international teams. The drive for "delight design" continued to shape the experiential aspect of HCI.
2007: Aging Populations, UX Management, and Open Source
In 2007, a very prominent theme was designing for aging populations, with articles covering mobile phone design for elders, telecare services, and even "brain exercise" through technology. The professionalization of UX advanced significantly, with discussions on embedding UX within organizations, managing it in agile projects, and the emerging role of the "chief design officer." The realm of open source also became a focus for HCI, exploring usability within community-driven projects. This year marked reflections on CHI's 25-year history, while also looking forward to the implications of mobile internet and AJAX on interaction design.
2008: Sustainability Takes Center Stage, Innovation Through Design
HCI embraced a critical new imperative in 2008: sustainability and environmental impact. Discussions on "Changing energy use through design" and calls for "pro-environmental conspicuous consumption" indicated a growing ecological consciousness within the field. Design was increasingly framed as a driver of innovation, with articles like "Design: a better path to innovation" exploring how design thinking could lead to new solutions. Mobile and ubiquitous computing, now firmly established, continued to be refined, with conversations on ubiquitous availability and shared mobile phones in emerging economies. The concept of experiential aesthetics gained further prominence, aiming for beautiful and meaningful interactions.
2009: Design Fiction, Authenticity, and Mobile Development
The concept of design fiction emerged strongly in 2009, leveraging speculative narratives to explore future technologies and their implications. This year also saw a deep dive into themes of authenticity, trust, and identity in the digital realm, addressing "the authenticity problem" and concerns around "identity theft." The widespread adoption of mobile technology in developing contexts continued to be a focus, with insights from projects like the XO laptops in Uruguay. Sustainability remained a core concern, with explicit calls for "The waste manifesto" and integrating "information system design as catalyst" for environmental action. The intersection of neuroscience and HCI also made an appearance, hinting at deeper explorations of human cognition.
2010: Sustainable HCI as a Core Imperative and Tangible Interactions
By 2010, sustainable HCI was no longer just a theme but a central imperative, intertwined with discussions on climate change, future workplaces, and even "feminist HCI in the context of sustainable interaction design." Design thinking was firmly established as a problem-solving approach, with an emphasis on leadership and addressing complex challenges. The importance of tangible and embodied interaction received significant attention, with articles exploring "Tangible interaction = form + computing" and "Bodystorming as embodied designing." The role of social participation and networks in driving technological and societal change was also widely discussed.
2011: Healthcare's Digital Turn and Animal-Computer Interaction
A major new application domain for HCI emerged in 2011: healthcare and health informatics. Extensive discussions revolved around the usability of electronic medical records (EMRs), the challenges of health IT, and the role of social media in health. The ongoing evolution of pervasive computing and the Internet of Things continued to be explored. Accessibility and disability remained a core commitment, with a focus on universal interactions. Uniquely, 2011 saw the explicit emergence of Animal-Computer Interaction (ACI) with its own manifesto, marking a novel expansion of the "human" in HCI to include non-human species.
2012: Navigating Big Data, Human-Centric Robotics, and Ethical Futures
The challenges and opportunities of Big Data became a more prominent theme in 2012, focusing on interactions with big data analytics and visualizing complex information. Discussions around robotics and AI shifted towards their integration into human lives, exploring "household adopt your new robot?" and "architectural robotics." Sustainability continued to be a critical concern, often framed with a broader societal lens. The field also deepened its engagement with ethics and social impact, including discussions on "design and ethics: sealed-off thinking" and the potential of "positive computing." Reflections on SIGCHI's 30-year history showed a field actively assessing its past and charting its future.
2013: Neurodiversity, Smart Societies, and Critical Data Practices
HCI's engagement with social and ethical issues became more nuanced in 2013. A specific focus emerged on designing for neurodiversity and health activism, indicating a move towards highly specialized and impactful applications. The concepts of "smart societies" and "citizen science" gained traction, exploring how technology could empower collective action. Discussions around "big data" evolved to emphasize narrative and privacy, with articles like "Telling the story in big data" and "Data in the wild." The intrinsic materiality of interaction was further explored, moving beyond digital representations to tangible experiences. The field also continued to grapple with its identity in a "Post-Post-HCI" era.
2014: Vulnerable Populations and the Rise of AI Ethics
A dedicated "Special topic: Designing for and with vulnerable people" in 2014 underscored HCI's commitment to inclusive design, featuring work with homeless youth and people with disabilities. The burgeoning "maker movement" became a topic of interest, with discussions on DIY repair and digital fabrication. Critically, AI and algorithmic fairness began to appear explicitly, foreshadowing their future dominance in HCI discourse. The novel area of human-drone interaction also emerged, introducing new challenges in controlling aerial interfaces. The intersection of design with civic innovation and smart cities continued to be a focus, alongside a sustained emphasis on sustainability.
2015: Somaesthetic Experiences and Wearable Futures
In 2015, a new dimension of human experience, somaesthetic design, entered the HCI lexicon, focusing on sensory and bodily experiences in interaction. This year continued to emphasize design for sustainable lifestyles and innovative engagement with environmental issues. The presence of robots remained strong, now particularly in assisting the aging population. The professionalization of UX deepened further, with discussions on leadership, business impact, and defining the discipline itself. The advent of wearable devices also gained significant attention, exploring their fashion aspects and integration of printed electronics, marking a new frontier for personal technology.
2016: Human Augmentation and the Humanities Turn
A forward-looking theme of human augmentation and body-centric interaction gained prominence in 2016, exploring how technology could enhance human capabilities beyond external devices. The concept of "inbodied interaction design" signaled a focus on internal physiological states. A significant interdisciplinary turn towards the humanities was marked by a dedicated "WELCOME: The humanities of HCI," signaling a deeper engagement with critical and interpretive perspectives. Playful augmentations and games continued to be explored as a means of engaging users. Critically, discussions on the "data-driven life" prompted reflection on the ethics of pervasive data collection.
2017: AI as a Design Material and IoT Consent
AI took a pivotal step in 2017, transitioning from merely being an interactable system to being considered an "intelligence on tap: artificial intelligence as a new design material." This shift brought discussions on "So you want to be an AI designer?" and the role of chatbots. The pervasive nature of the Internet of Things (IoT) prompted critical conversations, particularly concerning the challenges of ensuring "meaningful consent at scale." Civic design and smart cities continued to be explored, with an increased focus on future-making and public engagement. Sustainability discussions adopted a more critical and speculative tone, reflecting on "furious futures" and apocalyptic narratives.
2018: AI Ethics, Social Justice, and Cross-Cultural Fieldwork
AI became the unequivocal dominant theme in 2018, with extensive discussions on algorithmic bias ("Assessing and addressing algorithmic bias in practice"), the role of humans in designing AI, and the concept of an "AI interaction singularity." Crucially, HCI explicitly championed broader notions of sustainability, linking it with environmental and social justice. The importance of cross-cultural fieldwork and understanding diverse contexts was underscored through experiences with refugees and explorations of "where the streets have no name." The introduction of "Afrofuturism, inclusion, and the design imagination" marked a significant theoretical expansion for critically informed design.
2019: Intersectionality, Surveillance, and More-Than-Human Futures
In 2019, AI ethics and human-centered AI continued to be a central focus, delving into responsible AI and algorithmic fairness. A powerful and pervasive theme was intersectionality and diversity, with strong discussions on gender representation and designing for marginalized communities. The growing anxieties around surveillance technology and privacy were explicitly addressed through the "perils of next-gen surveillance." Expanding beyond human-centric approaches, "more-than-human participation" emerged as a critical concept, advocating for design that considers broader ecologies. The professionalization of UX continued to evolve, with focus on "strategic UX" and business impact.
2020: The Pandemic's Influence and Feminist HCI
The year 2020 was undeniably shaped by the COVID-19 pandemic, leading to a swift and significant shift in HCI research toward remote work and online learning, digital contact tracing, and broader societal responses. Alongside this immediate response, feminist HCI and intersectional design deepened as critical theoretical frameworks, actively seeking to "depatriarchise design" and address systemic biases. Discussions around AI ethics began to incorporate the impact on labor and the interpretability of AI systems. A novel concept, "inbodied interaction design," emerged, focusing on designing for human physiology and internal states.
2021: Racial Justice, AI Activism, and Global Mobility
Racial justice became a central and explicit driving force in HCI in 2021, with articles emphasizing Black feminist thought and countering structural racism in design. The conversation around AI broadened to include "AI activism" and the ethical implications of the entire "responsible AI supply chain." The pressing global issue of mobility and migration also gained significant attention, often linked to the role of technology for refugees and displaced populations. Extended Realities (XR) were explored not just for their technological novelty but for their accessibility needs and potential for inclusion. The importance of tech labor and content moderation was highlighted, underscoring the human work behind digital systems.
2022: Climate Care, Surveillance Capitalism, and Spirituality
In 2022, climate care and sustainability were paramount, adopting critical and transformative lenses, including "ecologies of subversion" and "multispecies worlding." The pervasive influence of surveillance capitalism became a central critique, with discussions on data-driven segregation and racial capitalism. A surprising and distinct new theme emerged: spirituality and religion in HCI, exploring how technology intersects with faith and well-being. The positive methodological approach of assets-based design gained traction, focusing on leveraging strengths within minoritized communities. This year also marked reflections on SIGCHI's 40-year history, celebrating its evolution.
2023: The AI Revolution's Impact and Deeper Data Critiques
The "AI Revolution" dominated discourse in 2023, with intense focus on its impact on creative professionals, worker autonomy, and the fundamental question of AI replacing human jobs. Feminist ecologies and more-than-human design continued to deepen, advocating for environmental care and dialogue with non-human entities. Discussions around data evolved into critical data practices, exploring "Data-ing and Un-Data-ing" and "undoing data worlds." The theme of privacy became more intimate and nuanced, extending to "sexual intimacies and data." The field also grappled with its own evolving identity, questioning "Post-Post-HCI" in the age of AI.
2024: Generative AI Takes Hold, Responsible AI, and Pro-Labor Design
Generative AI and Large Language Models (LLMs) became ubiquitous in 2024, shaping conversations across all domains of HCI. There was a strong emphasis on Responsible AI (RAI), with UX playing a critical role in ensuring ethical and authentic AI systems. Sustainability saw a renewed focus with the explicit emergence of "Green UX" and discussions around energy civics. Disability and accessibility continued to be a core concern, with a focus on empowerment and breaking barriers, particularly in voting infrastructure. Significantly, labor and technology gained explicit attention, exploring "Labor's Stake in Shaping Tech Futures" and "Pro-Labor Design Under Capitalism," bridging HCI with broader economic justice concerns.
2025: AGI, Spatial Computing, Deepfakes, and Multi-Lab Futures
Looking to 2025, HCI is poised to tackle the most advanced frontiers of AI, with discussions extending to Artificial General Intelligence (AGI) and the complex nature of "AI Hallucinations - Bug or Superpower?". Spatial computing and Extended Realities (XR) are central, exploring how design can leverage paradigms from physical spatial design in the age of spatial computing. The critical issue of deepfakes and misinformation drives efforts to design interventions against conspiracy theories. "More-Than-Human Design in Practice" signifies the transition of this concept from theory to active application. The emergence of "Multilaboratory Experiments" hints at a future of larger-scale, more collaborative research efforts, indicating a maturing, ambitious research landscape.
A searchable index (by theme and year) of all 185 ACM interactions cover pages (from 1994 to present).

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Don NormanArticles written by Don Norman. Don Norman wears many hats, including cofounder of the Nielsen Norman group, visiting professor at KAIST (South Korea), and author. He lives at jnd.org. |
A searchable index (title, author, year) of all 3425 ACM interactions articles (excluding table of contents, front covers, commercials).
Common themes: software; security; privacy; data; information;

A searchable index of 3833 ACM interactions authors. 856 authors published multiple articles.

Elizabeth Dykstra-Erickson | 77 articles |
Elizabeth Churchill | 71 articles |
Jonathan Arnowitz | 70 articles |
Marisa Campbell | 67 articles |
Jon Kolko | 62 articles |
Steven Pemberton | 61 articles |
Mikael Wiberg | 46 articles |
Eli Blevis | 46 articles |
Ron Wakkary | 44 articles |
Aaron Marcus | 42 articles |
Erik Stolterman | 41 articles |
INTR Staff | 39 articles |
Jonathan Bean | 38 articles |
Richard Anderson | 37 articles |
Donald Norman | 36 articles |
Jennifer Bruer | 32 articles |
Daniela Rosner | 30 articles |
Alex Taylor | 27 articles |
Jonathan Grudin | 26 articles |
Susan Dray | 24 articles |
Gilbert Cockton | 22 articles |
Neha Kumar | 20 articles |
Uday Gajendar | 20 articles |
Tom Chi | 20 articles |
Kevin Cheng | 20 articles |
Gopinaath Kannabiran | 19 articles |
Simone Barbosa | 19 articles |
Steve Portigal | 19 articles |
Fred Sampson | 19 articles |
Gerrit van der Veer | 17 articles |
David Siegel | 17 articles |
William Hudson | 17 articles |
Tuomo Kujala | 16 articles |
Ben Shneiderman | 16 articles |
Austin Henderson | 16 articles |
Daria Loi | 15 articles |
Bonnie Nardi | 15 articles |
Gerard Torenvliet | 15 articles |
Ann Light | 14 articles |
Lars Erik Holmquist | 14 articles |
Hugh Dubberly | 14 articles |
Yolanda Rankin | 13 articles |
Jeffrey Bardzell | 13 articles |
Matt Jones | 12 articles |
Albrecht Schmidt | 12 articles |
Kristina Höök | 12 articles |
Loren Terveen | 12 articles |
Jaz Hee-jeong Choi | 11 articles |
Shaowen Bardzell | 11 articles |
Lisa Nathan | 11 articles |
Juan Pablo Hourcade | 10 articles |
Allison Druin | 10 articles |
Manfred Tscheligi | 10 articles |
Jonathan Lazar | 10 articles |
Dennis Wixon | 10 articles |
Atticus Wolrab | 10 articles |
Kate Ehrlich | 10 articles |
Jakita Owensby Thomas | 9 articles |
Jodi Forlizzi | 9 articles |
Yvonne Rogers | 9 articles |
Daniela Petrelli | 9 articles |
Daniel Rosenberg | 9 articles |
Gary Marsden | 9 articles |
Chauncey Wilson | 9 articles |
Miriam Sturdee | 8 articles |
Nicola Bidwell | 8 articles |
Steve Benford | 8 articles |
Elizabeth Buie | 8 articles |
Nithya Sambasivan | 8 articles |
Liz Danzico | 8 articles |
Julie Williamson | 7 articles |
Jie Li | 7 articles |
Regan Mandryk | 7 articles |
Aaron Quigley | 7 articles |
Johannes Schöning | 7 articles |
Sheena Erete | 7 articles |
Andrew Kun | 7 articles |
Antti Oulasvirta | 7 articles |
Sareeta Amrute | 7 articles |
Rojin Vishkaie | 7 articles |
Eunice Ratna Sari | 7 articles |
Mary Czerwinski | 7 articles |
Helena Mentis | 7 articles |
William Odom | 7 articles |
Susanne Bødker | 7 articles |
Jonas Löwgren | 7 articles |
Bill Tomlinson | 7 articles |
Peter Wright | 7 articles |
Jean Scholtz | 7 articles |
Alex Wright | 7 articles |
Steven Cherry | 7 articles |
Pattie Maes | 6 articles |
Marianna Obrist | 6 articles |
Arnold Lund | 6 articles |
Nick Bryan-Kinns | 6 articles |
Leilani Battle | 6 articles |
Kasper Hornbæk | 6 articles |
Shaimaa Lazem | 6 articles |
Kristina Andersen | 6 articles |
Daniela Karin Rosner | 6 articles |
Jacob Wobbrock | 6 articles |
Catherine Plaisant | 6 articles |
Richard Banks | 6 articles |
Christopher Frauenberger | 6 articles |
Luigina Ciolfi | 6 articles |
Katherine Isbister | 6 articles |
Paul Dourish | 6 articles |
Kim Halskov | 6 articles |
Alan Dix | 6 articles |
Carl DiSalvo | 6 articles |
Dan Lockton | 6 articles |
Nicolai Marquardt | 6 articles |
m. c. schraefel | 6 articles |
Christopher Le Dantec | 6 articles |
Roel Vertegaal | 6 articles |
Mark Blythe | 6 articles |
John Rheinfrank | 6 articles |
Karen Frenkel | 6 articles |
Scott Minneman | 5 articles |
Conor Linehan | 5 articles |
Melissa Gregg | 5 articles |
Cliff Lampe | 5 articles |
Roy Bendor | 5 articles |
Lynn Dombrowski | 5 articles |
Wei Xu | 5 articles |
Naveena Karusala | 5 articles |
Steve Harrison | 5 articles |
Deborah Tatar | 5 articles |
Michael Muller | 5 articles |
Anicia Peters | 5 articles |
Morten Hertzum | 5 articles |
Panos Markopoulos | 5 articles |
Kentaro Toyama | 5 articles |
Katta Spiel | 5 articles |
Hamed Alavi | 5 articles |
Florian 'Floyd' Mueller | 5 articles |
Marc Hassenzahl | 5 articles |
Susanne Boll | 5 articles |
Patrick Baudisch | 5 articles |
Paul Pangaro | 5 articles |
Janet Read | 5 articles |
Phoebe Sengers | 5 articles |
Bill Gaver | 5 articles |
Stuart Reeves | 5 articles |
Charles Hannon | 5 articles |
Mark Gross | 5 articles |
Clarisse Sieckenius de Souza | 5 articles |
Jennifer Preece | 5 articles |
Simone Diniz Junqueira Barbosa | 5 articles |
Theresa Jean Tanenbaum | 5 articles |
Zeljko Obrenovic | 5 articles |
Hiroshi Ishii | 5 articles |
Julie Norvaisas | 5 articles |
Harry Hochheiser | 5 articles |
Karen Holtzblatt | 5 articles |
Steve Howard | 5 articles |
Shelley Evenson | 5 articles |
Marc Rettig | 5 articles |
Jay Blickstein | 5 articles |
Robert Soden | 4 articles |
Simon Robinson | 4 articles |
Elizabeth Rosenzweig | 4 articles |
Zhengjie Liu | 4 articles |
Rafael Calvo | 4 articles |
Andrés Monroy-Hernández | 4 articles |
Marie Louise Juul Søndergaard | 4 articles |
Angelika Strohmayer | 4 articles |
Gillian Hayes | 4 articles |
SIGCHI Executive Committee | 4 articles |
José Abdelnour-Nocera | 4 articles |
Laura Forlano | 4 articles |
Elizabeth Gerber | 4 articles |
Gillian Crampton Smith | 4 articles |
Lucy Pei | 4 articles |
Reem Talhouk | 4 articles |
Marisol Wong-Villacres | 4 articles |
Pedro Reynolds-Cuéllar | 4 articles |
Syed Ishtiaque Ahmed | 4 articles |
Tawanna Dillahunt | 4 articles |
John Carroll | 4 articles |
Eva Hornecker | 4 articles |
Seungwoo Je | 4 articles |
Andrea Bianchi | 4 articles |
Oliver Bates | 4 articles |
Ed Cutrell | 4 articles |
Anja Thieme | 4 articles |
Danielle Wilde | 4 articles |
Rob Comber | 4 articles |
Mike Hazas | 4 articles |
Peter Dalsgaard | 4 articles |
Cally Gatehouse | 4 articles |
Mark Marshall | 4 articles |
Monica Schraefel | 4 articles |
Gavin Doherty | 4 articles |
Alissa Nicole Antle | 4 articles |
Heike Winschiers-Theophilus | 4 articles |
John Vines | 4 articles |
Dag Svanæs | 4 articles |
Dirk Knemeyer | 4 articles |
Anirudha Joshi | 4 articles |
Thecla Schiphorst | 4 articles |
Michael Twidale | 4 articles |
Ben Bengler | 4 articles |
Karthik Ramani | 4 articles |
James Pierce | 4 articles |
Anna Vallgårda | 4 articles |
Stefanie Mueller | 4 articles |
William Gaver | 4 articles |
Chris Speed | 4 articles |
Andrés Lucero | 4 articles |
Asta Roseway | 4 articles |
Elisa Giaccardi | 4 articles |
Jennifer Mankoff | 4 articles |
M. Six Silberman | 4 articles |
Randolph Bias | 4 articles |
Yue Pan | 4 articles |
Orit Shaer | 4 articles |
Geehyuk Lee | 4 articles |
Pieter Jan Stappers | 4 articles |
Valerie Bauwens | 4 articles |
Gary Olson | 4 articles |
Rogério de Paula | 4 articles |
Jeff Sauro | 4 articles |
Raquel Oliveira Prates | 4 articles |
Benjamin Bederson | 4 articles |
Whitney Quesenbery | 4 articles |
Saul Greenberg | 4 articles |
Jakob Nielsen | 4 articles |
Terry Winograd | 4 articles |
Bruno von Niman | 4 articles |
Bill Hefley | 4 articles |
Renato Verdugo | 3 articles |
Meredith Ringel Morris | 3 articles |
Sara Heitlinger | 3 articles |
Simone Kriglstein | 3 articles |
Laura Koesten | 3 articles |
Jennifer Pearson | 3 articles |
Karla Badillo-Urquiola | 3 articles |
Jerry Alan Fails | 3 articles |
Ian Gonsher | 3 articles |
Pablo César | 3 articles |
Austin Toombs | 3 articles |
Carlos Velasco | 3 articles |
Daniel Russell | 3 articles |
Rosanna Bellini | 3 articles |
Allison Woodruff | 3 articles |
Cynthia Bennett | 3 articles |
Subhashish Panigrahi | 3 articles |
Aaditeshwar Seth | 3 articles |
David Chatting | 3 articles |
Julie Kientz | 3 articles |
Niklas Elmqvist | 3 articles |
Torkil Clemmensen | 3 articles |
Lace Padilla | 3 articles |
Celine Latulipe | 3 articles |
Philippe Palanque | 3 articles |
Angela Smith | 3 articles |
Henriette Cramer | 3 articles |
Luiza Prado de Oliveira Martins | 3 articles |
Arathi Sethumadhavan | 3 articles |
Nia Easley | 3 articles |
Pedro Lopes | 3 articles |
Rachel Clarke | 3 articles |
Ronald Baecker | 3 articles |
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