obren.io / curated reads

ACM interactions

About

  • This is a curated and experimental site, offering historical and visual index of all collected sources.
  • The site does not host any of the files. It only provides an index and links to full text files.
  • Full text of many sources is behind a paywall. You may need to obtain a subscription to read full text.

Latest Issue

2025
2025, no. 6: GenAI

Latest Issue:
GenAI

  • Generations and Generative AI - From 2025 to 2035
  • Values, Ethics, and Intersectional Language Modeling in AI
  • We Won't Be Talking About GenAI in 2035, and That's a Problem
  • Redesigning Success: How Post-Growth Economics Can Reshape the Games Industry
  • Hardware Afterlives
  • ...

History

·
2024
2024, no. 6: AI, Global South Communities

A Year Ago:
AI, Global South Communities

  • Cutting Through the Code: Will AI Bring Efficiency or Reinforce Complexity?
  • How Tall Can Wood Be?
  • Defining Green UX
  • Global, Green, and Generative Design
  • Breaking Barriers in Immersive Stories: Empathy, Representation, and Access
  • ...
·
·
·
·
2020
2020, no. 6: Feminism in Design

5 Years Ago:
Feminism in Design

  • Beyond the portal: reimagining the post-pandemic future of work
  • Intimate touch
  • Encountering feminisms across borders
  • Dots
  • Designing equality
  • ...
·
·
·
·
·
2015
2015, no. 6: The Politics and Aesthetics of Participatory HCI

10 Years Ago:
The Politics and Aesthetics of Participatory HCI

  • Moving on from requirements
  • Educating ourselves on HCI education
  • EmotiveModeler
  • Why widget design is giving us Fitts
  • Community calendar
  • ...
·
·
·
·
·
2010
2010, no. 6:

15 Years Ago:

  • The hard work lies ahead (if you want it)
  • Bodystorming as embodied designing
  • Interacting With Public Policy - <i>L'Administration &eacute;lectronique</i>: the French approach to e-government
  • REALizing our messy futures: toward culturally responsive design tools in engaging our deeper dives
  • Between The Lines - The taxonomy of the invisible: counting emerging urban forests
  • ...
·
·
·
·
·
2005
2005, no. 6: Mobile Media

20 Years Ago:
Mobile Media

  • Small world, water coolers, and the challenge of remote collaboration
  • Overcoming the challenges of multinational testing
  • Cutting edge today, kitsch tomorrow
  • There's an automobile in HCI's future
  • Come on down!: a game show approach to illustrating usability evaluation methods
  • ...
·
·
·
·
·
·
·
·
·
·
·
·
1994
1994, no. 1:

Premiere Issue:

  • Metaphor mayhem: mismanaging expectation and surprise
  • A conversation with Brenda Laurel
  • Challenges of HCI design and implementation
  • Twenty-two tips for a happier, healthier prototype
  • The world is not a desktop
  • ...