obren.io / 359°

History of Computer Graphics in 284 Chapters

About

  • This is a curated and experimental site, offering historical and visual index of all collected sources.
  • The site does not host any of the files. It only provides an index and links to full text files.
  • Full text of many sources is behind a paywall. You may need to obtain a subscription to read full text.

Latest Issue

2023
2023, no. 6: In the Wild

Latest Issue:
In the Wild

  • The Making of a Newspaper Interview in Virtual Reality: Realistic Avatars, Philosophy, and Sushi
  • Quantum Computing and Visualization: A Disruptive Technological Change Ahead
  • SunScreen: Visual Fault Detection for Solar-Thermal Systems
  • JNZNBRK: Physical Experiments in Light, Modulation, and Substrate
  • SFF-Siam: A New Oracle Bone Rejoining Method Based on Siamese Network
  • ...

History

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2022
2022, no. 6: Fighting Pandemics With Computer Graphics and Applications

A Year Ago:
Fighting Pandemics With Computer Graphics and Applications

  • Embracing Disciplinary Diversity in Visualization
  • The Game of Slime
  • Teaching Social Virtual Reality With Ubiq
  • DETOXER: A Visual Debugging Tool With Multiscope Explanations for Temporal Multilabel Classification
  • Michael Sedbon: Explorations in Coupling Artificial and Natural Systems
  • ...
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2018
2018, no. 6: Visualization Connections

5 Years Ago:
Visualization Connections

  • CellPAINT: Interactive Illustration of Dynamic Mesoscale Cellular Environments
  • Transient Convolutional Imaging
  • The Office of the Future: Virtual, Portable, and Global
  • Visualization and the Digital Humanities
  • Special Issue: Visualization Connections
  • ...
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2013
2013, no. 6: Computational Aspects of Fabrication

10 Years Ago:
Computational Aspects of Fabrication

  • Fabricating 3D Figurines with Personalized Faces
  • A Video-Based System for Hand-Driven Stop-Motion Animation
  • Animatronics Workshop: A Theater + Engineering Collaboration at a High School
  • Spatial Interaction in a Multiuser Immersive Instrument
  • 3D-Printing Spatially Varying BRDFs
  • ...
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2008
2008, no. 6: Virtual Reality Software and Technology

15 Years Ago:
Virtual Reality Software and Technology

  • Adding a Visualization Feature to Web Search Engines: It's Time
  • 3D User Interfaces: New Directions and Perspectives
  • Mad Science in Art
  • Tools and Products
  • Virtual Human versus Human Administration of Photographic Lineups
  • ...
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2003
2003, no. 6: 3D Reconstruction and Visualization

20 Years Ago:
3D Reconstruction and Visualization

  • Modeling Cities One Segment at a Time
  • Sea of Images: A Dense Sampling Approach for Rendering Large Indoor Environments
  • An Ocularist's Approach to Human Iris Synthesis
  • Everyday Computer Graphics
  • Why Not Make Interfaces Better than 3D Reality?
  • ...
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1981
1981, no. 1: Premiere Issues, Display Hardware, Antialiansing, Business Graphics

Premiere Issue:
Premiere Issues, Display Hardware, Antialiansing, Business Graphics